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- 17:44, 27 October 2025 PerfView (hist | edit) [6,714 bytes] MonstoBusta (talk | contribs) (Ported Valve's ETW Tracing Tutorial over to VDC to succeed the VTrace article)
- 13:35, 27 October 2025 Hybrid (hist | edit) [1,960 bytes] GamerDude27 (talk | contribs) (Created the initial "Hybrid" page)
- 01:55, 27 October 2025 Adding a New Weapon to Your TF2 Mod (hist | edit) [16,074 bytes] Yip (talk | contribs) (Created page with "{{draft}} This tutorial outlines how to add a new weapon for your TF2 mod. For the purposes of this tutorial, we will create a new scattergun for the scout. This tutorial assumes you have an unmodified TF2 mod up and running, and you are able to compile and test your changes. You do not need to know how to write C++, but this tutorial will modify the code slightly to allow loading in a custom item schema. {{Tip|Your mod directory ({{code|<mod_dir>}}) is the folder wh...")
- 15:51, 26 October 2025 Underworld: Bloodline.fgd (hist | edit) [62,730 bytes] SirYodaJedi (talk | contribs) (Created page with "Official FGD file for {{Underworld: Bloodline|2}}. == FGD == {{textfile|FGD}} {{codeblock|src=maps/uw.fgd|lang=fgd|<nowiki>// // Half-Life game definition file (.fgd) // FOR UNDERWORLD // // Requires Worldcraft 3.3 or above, and Half-Life 1.1.0.0 or above // // Based on version 1.7 updated by Chris Bokitch // worldcraft@valvesoftware.com // http://halflife.gamedesign.net/ // // // 0527 - version 1.7 // - made light, light_spot, and light_environment use the //...")
- 15:44, 26 October 2025 Underworld: Bloodline (hist | edit) [606 bytes] SirYodaJedi (talk | contribs) (Created page with "{{stub}} {{ModStatus |status=released |download=https://www.moddb.com/mods/underworld-bloodline/downloads/underworld-bloodline-v2-full-install |engine=GoldSrc |game=Half-Life |mode=mp }} {{Underworld: Bloodline|4.1}} is a free multiplayer mod for Half-Life, created to tie into the film {{w|Underworld_(2003_film)|Underworld}}. == See also == * Underworld: Bloodline.fgd == External links == {{todo|Archived link to original website}} * [https://www.moddb.com/mods...")
- 13:49, 26 October 2025 Speaker (Half-Life: Source) (hist | edit) [1,799 bytes] SirYodaJedi (talk | contribs) (Works by and large like hl1)
- 06:25, 26 October 2025 Point script (Source 2) (hist | edit) [625 bytes] TheCreator (talk | contribs) (Create page for new point_script entity)
- 18:43, 24 October 2025 Source Level Editor (SLE) (hist | edit) [2,421 bytes] Vizzys (talk | contribs) (SLE first draft using info from the github wiki of the project (rearranged/edited))
- 22:07, 23 October 2025 Attachment points for TF2 (hist | edit) [3,356 bytes] Ninjaofsauce (talk | contribs) (Made page, Added engineer attachment points)
- 08:22, 23 October 2025 Counter-Strike 2 Workshop Tools/Scripting/Glowing Chair (hist | edit) [7,240 bytes] TheCreator (talk | contribs) (Create slightly more advanced cs_script tutorial, showcasing script inputs and how scripts can affect the game world.)
- 20:07, 19 October 2025 Half-Life: Cross Product/Updates/Season 6: HECU (hist | edit) [630 bytes] DiseGames (talk | contribs) (Created page with "{{stub}} {{Cpseason06|4.1}} is an update for {{zamnhlmp|4.1}}. The update was released on August 28, 2021 and was succeeded by {{Cpseason07|4.1}}. Work had began on Season 6 content circa May 2021. The Season's name is referential to the Hazardous Environment Combat Unit, a fictional detachment within the US Military, and an enemy you fight in {{hl|4.1}}. Although {{Phoenix Software|4.1}} refers to earlier updates as such, Season 6 was the first update to be labell...")
- 07:42, 19 October 2025 Zh/Func breakable (GoldSrc) (hist | edit) [3,699 bytes] Username7 (talk | contribs) (Created page with "{{LanguageBar}} {{tabs|func_breakable|goldsrc=1|source=1|main=source}} {{CD|CBreakable|goldsrc=1}} {{this is a|brush entity|name=func_breakable|engine=GoldSrc}} 当受到指定数值的伤害时,它将被摧毁。 也可通过将"强度"键值设为0来设置永不被破坏。 == 键值 == {{Hl1 kv targetname}} {{Hl1 kv global}} {{minititle|可破坏}} {{KV|破坏时触发的目标|intn=target|target_destination|当此实体破坏时,要触发的实体的targetna...")
- 22:04, 18 October 2025 List of third-party Source SDK mods (hist | edit) [930 bytes] Kr0tchet (talk | contribs) (WIP split page)
- 17:10, 17 October 2025 XTX (hist | edit) [1,765 bytes] GamerDude27 (talk | contribs) (Created the initial "XTX" page)