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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 19:56, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/GCF archive (Created page with "{{LanguageBar|GCF|title=GCF游戏缓存文件格式}} {{for|{{l4dbranch|2}}及后续版本、{{src13|2}}和{{src2|2}}使用的现代替代格式(也已反向移植至{{src04|2}}到{{src09|2}})|{{L|VPK (file format)|VPK文件格式}}}} '''GCF'''最初是'''G'''azelle '''C'''ache '''F'''ile的缩写(Gazelle是{{L|Steam}}的早期代号),现通常理解为'''G'''ame '''C'''ache '''F'''ile。GCF是{{L|Steam}}平台用于存储游戏内容和官方资源的Wikipe...")
  • 19:54, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VPKEdit (Created page with "{{LanguageBar|VPKEdit|title=VPK压缩包编辑器}} {{SoftwareBox <!-- 基础信息 --> | title = VPKEdit | image = <!-- 详细信息 --> | developer = {{u|craftablescience}} | initial_release = 2023年6月1日 | stable_release = | written_in = C++ | type = 地图工具 • VPK工具 | distribution = 免费开源 | website = [https://github.com/craftablescience/VPKEdit GitHub仓库] | download = [https://github.com/craftablescience/VPKEdit/releases 最新版本] | versi...")
  • 19:50, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/BSPZIP (Created page with "{{LanguageBar|BSPZIP|title=BSPZIP打包工具}} {{src topicon}} {{map compile pipeline|source1}} {{toc-right}} '''BSPZIP'''是一款{{L|command-line|命令行}}工具,可将任意文件打包进{{L|BSP (Source 1)|BSP}}地图文件。加载地图时,这些文件会被挂载,效果等同于存放在游戏实际内容目录中。 {{tip|推荐使用{{L|#GUIs/Replacements|图形界面工具}}替代直接操作BSPZIP}} {{tip|通过支持{{w|LZMA}}压缩的{{L|ZIP}}解...")
  • 19:49, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Cubemap (Redirected page to Zh/Cubemaps) Tag: New redirect
  • 19:43, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Publicity & Publication (Created page with "{{LanguageBar|Release and Publicize|title=模组与地图发布}} {{stub}} 您可以在此找到与发布和宣传您的模组及地图相关的所有信息。 {{ACategory|Modding|模组制作}}")
  • 19:40, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/External Sites (Created page with "{{LanguageBar|:Category:English|title=英语分类}} 本分类列出了包含其他有用站点链接的页面。 {{ACategory|English}}")
  • 19:32, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/International Sites (Created page with "{{LanguageBar|International Sites|title=国际站点}} {{Dead end|date=January 2024}} 本页面列出非英语的《半条命》及模组开发相关网站。 == 语言分类 == === 俄语 === * [http://www.hl-inside.ru/ Half-Life Inside] - 俄语站点"关于半条命宇宙的一切" * [http://www.source-inside.ru Source Inside] - 专注Source引擎的俄语站点 * [http://www.srcds.ru SRCDS Russia] - 俄语Source专用服务器专题站 === 德语 === * [https://m...")
  • 19:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/News Site List (Created page with "{{LanguageBar|Community News Sites|title=社区新闻站点}} 以下是社区常用的新闻网站列表: === 活跃新闻站点 === * [http://www.neutralcreeps.com/ NeutralCreeps.com] - 专注Dota 2的新闻站。'''注''':截至2023年5月6日,最后更新于2022年5月23日 * [http://www.steamfriends.com/ Steamfriends] - Steam社区站点。'''注''':2018年11月后未更新 * [http://www.rockpapershotgun.com/ Rock, Paper, Shotgun] - PC游戏及模组评...")
  • 15:58, 27 June 2025 Mycatismycat talk contribs created page File:LC missingcontent.jpg (Lost Coast with missing content)
  • 15:58, 27 June 2025 Mycatismycat talk contribs uploaded File:LC missingcontent.jpg (Lost Coast with missing content)
  • 09:40, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Expert compile mode (Redirected page to Zh/Hammer Run Map Expert) Tag: New redirect
  • 09:39, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Visleafs (Redirected page to Zh/Visleaf) Tag: New redirect
  • 09:37, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Visleaf (Created page with "{{LanguageBar|Visleaf|title=可视区域}} {{Distinguish|VisGroup}} 每个'''可视区域'''(Visleaf,简称leaf)是地图中定义"可见表面簇"的中空体积空间。地图的每个可见表面都属于某个visleaf,主要由渲染引擎用于确定每帧需要渲染的区域。当某个visleaf的任一部分从当前visleaf可能可见时,该visleaf的全部内容都会被考虑渲染。 visleaf由{{L|vvis|VVIS}}编译工具根据{{L|BSP}}树...")
  • 09:36, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Options Dialog (Redirected page to Category:Zh/Hammer Options Dialog) Tag: New redirect
  • 09:33, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Build Programs (Created page with "{{LanguageBar|Build Programs Options|title=编译程序选项}} center '''编译程序'''选项卡(位于{{LHelp|Hammer_Options_Dialog|Hammer选项对话框}}中)允许您为每个游戏配置指定地图编译所需的可执行文件。这些目录将在执行{{L|Hammer_Run_Map_Normal|运行地图}}命令时使用。 {{Warning|若计划在Hammer内进行编译,请务必确保这些设置正确。错误配置可能导致地图...")
  • 09:32, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Run Map Normal (Created page with "{{LanguageBar|Run Map Dialog|title=运行地图对话框}} 此窗口允许运行将地图编译为Source引擎可用的.BSP格式所需的工具。'''运行地图'''对话框将显示为'''普通'''或'''{{L|Hammer_Run_Map_Expert|专家}}'''模式,具体取决于上次使用的模式。 '''普通'''编译对话框(如下图)提供编译过程的基本控制选项,适合简单的关卡测试。 == 设置 == File:Hammer_Run_Map_Normal.png|frame|right|Hammer"...")
  • 09:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Run Map Expert (Created page with "{{LanguageBar|Expert Compile Mode|title=专家编译模式}} 此命令允许运行将地图编译为Source引擎可用的{{L|BSP}}格式所需的工具。'''运行地图'''对话框将显示为'''普通'''或'''专家'''('''高级''')模式,具体取决于上次使用的模式。 当您需要比{{L|Hammer_Run_Map_Normal|普通}}编译设置更灵活的选项时,专家编译模式极为有用。 File:Hammer_Run_Map_Expert.png == 配置 == 下拉列表包含所...")
  • 09:27, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/The Ship Level Creation (Redirected page to Category:Zh/The Ship level design) Tag: New redirect
  • 09:27, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Team Fortress 2 Level Creation (Redirected page to Zh/Team Fortress 2/Docs/Level Design) Tag: New redirect
  • 09:26, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/The Ship level design (Created page with "{{LanguageBar|The Ship level design|title=《The Ship》关卡设计}} {{Ship}} 本文聚焦于{{L|The Ship}}关卡设计。通用地图教程请见{{LCategory|Level Design|关卡设计}}。 __NOTOC__ {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入门指南 == * {{L|The Ship SDK|SDK安装}} * {{L|The Ship Bugs|游戏与SDK已知问题}} * {{L|The Ship Le...")
  • 09:24, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/SiN Episodes Level Creation (Created page with "{{LanguageBar|SiN Episodes - Level Creation|title=SiN Episodes - 关卡创建}} {{Sineps topicon}} {{DISPLAYTITLE: SiN Episodes - 关卡创建}} {{sineps}} 本文聚焦于{{sineps|1}}关卡设计。通用地图教程请见{{LCategory|Level Design|关卡设计}}。 __NOTOC__ {{category header | background-color=#E0E0E0 | border-color=lightgray}} {{category newcolumn | rowspan=1 | width=50% | background-color=#F7F7F7 | border-color=lightgray}} == 入门指南 == * {{L|Sin...")
  • 09:16, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VPhysics (Created page with "{{LanguageBar|VPhysics|title=VPhysics(物理引擎系统)}} {{Source topicon}} '''VPhysics'''是{{L|Source}}引擎内置的3D物理模拟系统,通过模拟{{wiki|Mass|质量}}、{{wiki|Gravitation|重力}}、{{wiki|Friction|摩擦力}}、{{wiki|Drag (physics)|空气阻力}}、{{wiki|Inertia|惯性}}和{{wiki|Buoyancy|浮力}}等物理特性,使物体运动碰撞更真实。 该引擎基于Ipion Virtual Physics技术开发,现由{{wiki|Havok}}维护(后被微...")
  • 09:11, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Lists of Special Effects in level design (Redirected page to Zh/Special effects) Tag: New redirect
  • 09:11, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/CollisionProperty (Created page with "{{LanguageBar|CollisionProperty|title=碰撞属性系统}} {{Underlinked|date=2024年1月}} 所有可碰撞实体都包含'''<code>CollisionProperty</code>'''组件。通过{{L|CBaseEntity}}中的<code>CollisionProp()</code>访问器可操作碰撞功能,主要特性包括: 使用{{L|VPhysics}}的实体还拥有<code>IPhysicsObject</code>接口,提供物理模拟相关的额外碰撞属性。 == 基础碰撞控制 == 实体运动时,碰撞属性的固体类型...")
  • 09:08, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Special effects (Created page with "{{LanguageBar|Special Effects|title=特效系统}} {{Abstract Coding}} {{Abstract Mapping}} == 地图特效 == === 文章 === * {{L|Dust, Fog, & Smoke|灰尘、雾效与烟雾}} * {{L|Explosions|爆炸效果}} === 实体 === 以下特效可直接通过实体添加到地图中,无需修改代码或配置文件: * {{L|env_beam}} - 激光或光柱(另见{{L|env_laser}}) * {{L|env_blood}} - 血迹飞溅 * {{L|env_bubbles}} - 生成指定区域内的气泡 * {{L|env...")
  • 09:06, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Sprite (Created page with "{{LanguageBar|Sprite|title=精灵图}} {{split|本页介绍适用于所有Valve游戏的通用精灵图内容。 <br>• 将Source引擎特有的着色器内容移至{{L|Sprite (shader)}}和{{L|$spriteorientation}},另见{{L|Shaders in Sprites\}}。 <br>• GoldSrc引擎特有内容应归属于{{L|SPR}}页面}} 在{{GoldSrc|4}}和{{Source|4}}引擎中,'''精灵图'''是通过特殊几何处理技术渲染的世界对象。其本质是(静态或动态的)2D图像...")
  • 09:02, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Underlinked (Created page with "{{LanguageBar|Underlinked articles|title=待完善链接文章}} {{Autocat|Underlinked}} 这些文章需要增加指向其他维基百科文章的内部链接。关于如何正确添加维基链接的信息,请参阅{{L|Wikipedia:Manual of Style/Linking|格式手册/链接}}。 {{ACategory|Wikipedia maintenance|维基百科维护}}")
  • 09:01, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Vertex (Created page with "{{LanguageBar|Vertex|title=顶点}} {{Underlinked|date=2024年1月}} {{note|关于Hammer顶点工具,请{{L|Hammer Vertex Tool|点击此处}}。}} '''顶点'''(复数形式:vertices)是构成{{wiki|polygon|多边形}}三个基本点之一的空间坐标点,通常用XYZ矢量表示,例如:<code>(0 0 0)</code>。 顶点本身不可见,真正被渲染的是它们共同构成的多边形。但顶点包含"法线"分量,用于决定所附着多边形角接...")
  • 08:59, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Complex Brush Creation (Created page with "{{LanguageBar|Advanced Brush Techniques|title=高级笔刷技巧}} {{Warning|本指南所述方法可能导致随机错误,包括浮点精度丢失、创建无效笔刷等问题。操作时请谨慎。建议将复杂笔刷转为模型,可使用{{L|Propper}}或Hammer++的{{L|Hammer++/Propper++|Propper++}},或使用{{L|Displacement|位移贴图}}和{{L|Instance|实例化}}等替代方案}} == 概述 == 使用{{L|Valve Hammer Editor|Hammer}}编辑器时,无需创...")
  • 08:50, 27 June 2025 Nescius talk contribs moved page Zh/User:WoShiGeNiCheng to User:WoShiGeNiCheng/zh without leaving a redirect
  • 08:49, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Displacement Grass (Created page with "{{LanguageBar|位移地形草皮制作指南|title=Displacement Grass Creation Tutorial}} {{cleanup}} <!-- 此页面需要分节和浮动图片优化 --> 本文将通过示例项目演示如何在位移表面上随机生成草皮,避免深入displacement|位移地形技术细节。示例包含三个不同设置的笔刷,展示混合贴图的实际应用效果。教程适用于{{L|HL2|半条命2}}、{{L|HL2DM|半条命2:死亡竞赛}}和{{L|CS:S|反恐精英...")
  • 08:45, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Source (Created page with "{{LanguageBar|起源引擎相关文档|title=起源引擎资源中心}} {{main|Source}} {{tip|使用{{source topicon}}模板的页面会自动归入此分类。}} 200px|link=|起源引擎欢迎来到{{L|source|4|nt=起源引擎}}的世界! 本分类页面列出所有与{{L|source|4}}引擎相关的内容。 <!-- 请勿使用{{autocat}},此分类需手动维护 --> {{category header}} {{category newcolumn|rowspan...")
  • 08:43, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/User:WoShiGeNiCheng (Created page with "{{LanguageBar|WoShiGeNiCheng|title=''<big>WoShiGeNiCheng 我是个昵称-hello</big>''}} {{Userbox translator | 1=en | 2=zh }} 林宇童,一位平凡的中国起源引擎开发者, 专注于研究《传送门2》, 有时会翻译些网站。 中文页面再放点私货, 我肯定不会把<small><small><small><small><small>尹元宁</small></small></small></small></small>给放进这个网页里。呵呵。 <br/> [https://space.bilibili.com/1781844830 Bilibili个人空间]")
  • 08:40, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Hammer++ (Created page with "{{LanguageBar|Hammer++相关文档|title=Hammer++工具文档}} 本分类包含与{{L|Hammerpp|4}}相关的所有内容。 == 相关分类 == * {{L|Hammer|4|nt=1|link=:Category:Hammer|原版Hammer工具}} {{ACategory|Ficool2}} {{ACategory|Hammer}}")
  • 08:38, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VisGroup (Redirected page to Zh/Grouping and VisGrouping) Tag: New redirect
  • 08:37, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer++/Bugs and limitations with unsupported games (Created page with "{{LanguageBar|Bugs and limitations with unsupported games|title=Hammer++在不支持游戏的错误和限制}} {{cleanup|语法与排版优化}} {{toc-right}} =={{bms|4|黑山基地}}兼容性== {{todo|更新{{gmod|4}}版本适配情况}} 当前支持{{src13sp|4}}和{{src13mp|4}}版本,但存在以下影响稳定性的问题: ==={{L|Lightmapped_4WayBlend}}着色器缺失=== 无法正常编辑Xen星球及部分地表户外场景(该着色器被广泛使用) <gal...")
  • 08:30, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Half-Life Model Viewer++ (Created page with "{{LanguageBar}} {{infotable | dev = ficool2 | img = File:Hlmvpp-48px.png | type = t2 | engine = 2 | platform = {{win|4}} | discord = https://discord.gg/nMedGaF7af | twitter = https://twitter.com/HLMVPlusPlus }} {{hlmvpp|4|nt=1}} ({{hlmvpp|3|nt=3|HLMV++}}) 是由社区开发的{{hlmv|2|nt=1|起源引擎模型查看器}}升级版,为{{source|2|起源引擎}}提供功能增强的模型查看工具。该工具由{{hammerpp|2|H...")
  • 08:25, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/MAP (Redirected page to Zh/MAP (file format)) Tag: New redirect
  • 08:19, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Propper (Created page with "{{LanguageBar}} {{lang|Propper|title=Propper模型转换工具}} {{L|propper|4.1}} 是经过修改的{{L|VBSP}}版本,可输出{{L|model|模型}}文件而非{{L|BSP (Source)|BSP}}文件。 Propper允许用户使用{{L|hammer|4|Hammer编辑器}}而非专业建模软件轻松创建模型。它能保持贴图映射完整,并可自动生成{{L|Collision mesh|物理碰撞网格}}。 {{modernDeprecated|如果您使用{{L|hammerpp|2|Hammer++}},现在可以通过{{code|...")
  • 08:15, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/BEE2 (Created page with "{{LanguageBar}} {{stub}} 480px|right {{bee2|4}} 是一个允许您自定义{{L|Portal 2 Puzzle Maker|传送门2谜题编辑器}}及其创建关卡的应用程序,可添加新风格、语音台词、谜题元素等内容。 == 历史 == BEE2于2015年5月27日进入测试阶段,并于2018年12月9日正式发布,版本号为BEE2 4.32.0。 == 功能 == 使用BEE2,您可以通过以下方式修改标准谜题编辑器(及其创建的关...")
  • 08:11, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Pakrat (Created page with "{{LanguageBar|Pakrat|Pakrat打包工具}} {{instead|VIDE}} {{L|pakrat|4.1}} 是Valve的{{L|BSPZIP}}工具的图形界面替代品。 Pakrat能够扫描BSP文件,自动识别地图中使用的所有贴图、材质和模型文件,并将自定义内容嵌入到BSP文件中。 {{warning|已知Pakrat会在删除并重新保存打包内容时损坏BSP文件。为确保正确打包自定义内容,必须在再次保存BSP前确保所有内容都已添加且无遗漏...")
  • 07:06, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Exploits (Created page with "{{LanguageBar|Source Engine Bugs and Exploits|title=起源引擎漏洞与技巧}} {{stub|需要补充其他游戏内容(TF2, L4D, HL1)}} {{L|Source}}引擎已存在十多年。《半条命》甚至诞生于上个千年。毫无疑问,[https://wiki.sourceruns.org/wiki/Main_Page 存在这么久的游戏通常会有大量已知漏洞、技巧和玩法],任何速通视频都能展示玩家如何利用它们(不过大多数速通玩家使用游戏旧版本,因为Valve...")
  • 06:21, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Your First Portal Level (Created page with "{{LanguageBar|Level_Design_Introduction_(Portal_2)/Your_First_Level|title=你的第一个关卡}} {{back | Category:Zh/Portal 2 Level Design|Portal 2关卡设计介绍}} {{Portal 2 level intro menu}}__TOC__ {{Note|This article was created by WoShiGeNiCheng(我是个昵称-hello) by modifying the first lab article of Portal 2, and will be removed if it is infringing(probably not).}} ''{{L|brush}}''(刷子)是在Hammer中用'''Block'''工具创...")
  • 06:18, 27 June 2025 WoShiGeNiCheng talk contribs created page Your First Portal Level (Created page with "{{LanguageBar|Level_Design_Introduction_(Portal_2)/Your_First_Level|title=你的第一个关卡(Portal 2)}} {{back | Category:Zh/Portal 2 Level Design|Portal 2关卡设计介绍}} {{Portal 2 level intro menu}}__TOC__ ''{{L|brush}}''(刷子)是在Hammer中用'''Block'''工具创建的3D物体。Brush用来创建天花板和地板之类大块的表面的。我们将使用brush来创建一个房间。 == 用brush创建地板 == File:l4d_hammer_brush_01.jpg|thumb...")
  • 06:01, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Vertex Tool (Created page with "{{LanguageBar|Vertex manipulation|title=顶点编辑}} {{ACategory|Hammer工具}} float|left 顶点编辑允许你完全控制实体对象的形状。使用'''顶点工具'''时,你可以通过操纵单个顶点和笔刷边缘来重塑对象,轻松创建特殊(有时是无效的)形状。这对于修改对象组中的特定部分非常有用,因为调整大小会影响组中的其他对象。此外,它还可以制作出用平面切割...")
  • 05:54, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Creating Angled Geometry (Created page with "{{LanguageBar|Creating Angled Geometry|title=斜面几何体创建教程}} == 核心要点 == 斜面几何体能为关卡增添深度与真实感,相比纯直角结构更贴近现实世界。 {{Note|建议先掌握{{L|Hammer Vertex Tool|顶点工具}}的基本操作}} thumb|600px|center|3D视角效果 thumb|600px|center|2D视图效果 {{tip|可创建自定义导向网格辅助对齐,完成后用{{L...")
  • 05:50, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Entity creation (Created page with "{{LanguageBar|Entity creation in Hammer|title=Hammer实体创建指南}} == 实体概述 == 实体是将静态建筑转化为互动环境的关键元素(如怪物、门、开关、灯光等),可用实体类型取决于目标游戏。 == 点实体创建 == frame|right|通过新建对象工具栏选择实体 1. 选择{{L|Hammer Entity Tool|实体工具}} {{key|Shift|E}} 2. 在{{L|Hammer New Objects Toolbar|新建对象工具栏}}选...")
  • 05:48, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Map Menu (Created page with "{{LanguageBar|Hammer Map Menu|title=Hammer地图菜单}} HMenu3_Map right == 网格设置 == * '''吸附网格 {{key|Shift|W}}''' 使对象自动对齐当前网格 * '''显示网格 {{key|Shift|R}}''' 切换网格显示(不影响吸附功能) * '''调整网格尺寸''' {{key|[}} 缩小 / {{key|]}} 放大 {{note|网格尺寸按2的幂次方变化(1→2→4→8→16...)}} == 单位设置 == ...")
  • 05:46, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Hammer Options Dialog (Created page with "{{LanguageBar|Hammer Options Dialog|title=Hammer选项设置}} {{ACategory|Hammer Dialogs}} == 配置选项 == ;{{L|Hammer_Game Configurations|游戏配置}} :管理不同游戏/模组的配置文件和目录设置 ;{{L|Hammer_General_Options|常规设置}} :撤销次数限制等基础参数 ;{{L|Hammer_2D_Views_Options|2D视图}} :二维视图面板的显示与控制选项 ;{{L|Hammer_3D_Views_Options|3D视图}} :三维视角的渲染与操作设置 ;{{L|Hammer_Mat...")
  • 05:44, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Transform Dialog (Created page with "{{LanguageBar|Hammer Transform Dialog|title=Hammer变换对话框}} '''变换对话框'''允许通过精确数值对物体进行旋转、缩放或移动操作(单位:度/单位长度)。 center|Hammer变换对话框 == 功能说明 == * '''移动''':沿指定轴向平移物体 * '''旋转''':按输入角度绕轴旋转 * '''缩放''':等比/非等比缩放物体 {{bug|hidetested=1|参数值为0时会出现异常,建...")
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