Category talk:Shader parameters: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
==List from HL2world.com[http://www.hl2world.com/wiki/index.php/Shader_Parameters]==
<div style="float:right;padding:0 1em;background:#FFF;">__TOC__</div>
 
==List of Shader Parameters from HL2world.com==
retrieved[http://www.hl2world.com/wiki/index.php/Shader_Parameters]  April 2008 (last updated July 2006)
retrieved[http://www.hl2world.com/wiki/index.php/Shader_Parameters]  April 2008 (last updated July 2006)


Line 127: Line 127:
* [[$multiplybyalpha]]
* [[$multiplybyalpha]]
* [[$multiplybycolor]]
* [[$multiplybycolor]]
* [[multipass]] 1 //in glasswindowbreak070a : guess is that it allows decals or multiple textures to overlay on it.
* [[multipass]] 1 //in glasswindowbreak070a : guess that it allows decals or multiple textures to overlay on it.
* [[$nocompress]]
* [[$nocompress]]
* [[$nocull]]
* [[$nocull]]
Line 213: Line 213:
* "[[%keywords]]" "c17downtown,c17industrial"
* "[[%keywords]]" "c17downtown,c17industrial"
* "[[%notooltexture]]" "dev/water_normal"
* "[[%notooltexture]]" "dev/water_normal"
* "[[%tooltexture]]" "dev/water_normal]]"
* "[[%tooltexture]]" "dev/water_normal"

Revision as of 18:50, 5 April 2008

List of Shader Parameters from HL2world.com

retrieved[1] April 2008 (last updated July 2006)

Compile Parameters from HL2world.com