Trigger wind: Difference between revisions
		
		
		
		
		
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| m (doxygen) | mNo edit summary | ||
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| ==Availability== | ==Availability== | ||
| {{in game|brush}} {{game-base}} | {{in game|brush}} {{game-base}} | ||
| {{in code|class= | {{in code|class=class_c_trigger_wind.html CTriggerWind|file=triggers_8cpp-source.html triggers.cpp}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 19:36, 9 August 2006
Entity Description
A trigger volume that pushes physics objects that touch it.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <float> The baseline for how hard the wind blows.
- SpeedNoise
- <integer> Amount of random noise (fluctuation, not sound) added to wind speed.
- DirectionNoise
- <integer> Amount of noise (fluctuation, not sound) added to wind direction.
- HoldTime
- <integer> Baseline for how long to wait before changing wind.
- HoldNoise
- <integer> Amount of random noise (fluctuation, not sound) added to HoldTime.
Flags
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Everything (not including physics debris) : [64]
- Only clients in vehicles : [32]
- Only clients *not* in vehicles : [512]
- Only player ally NPCs : [16]
- Only NPCs in vehicles (respects player ally flag) : [2048]
- Physics Objects (not including physics debris) : [8]
- Physics debris (include also physics debris) : [1024]
- Pushables (Passes entities with classname func_pushable) : [4] 
- Deprecated.
 Equivalent to using Everything + filter_activator_class that filtersfunc_pushable.
|}
- 4096 : Motion Moveable (Template:Not in fgd)
Inputs
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- TouchTest   (in all games since  ) )
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.  Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base.  (tested in: Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base.  (tested in: ) )
- StartTouch   (in all games since  ) !FGD ) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
- DisableAndEndTouch   (only in   ) )
- Disables this trigger and calls EndTouch on all currently-touching entities.
|}
- SetSpeed <integer>
- Set the baseline for how hard the wind blows.
Outputs
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- OnStartTouch
- !activator = entity that caused this output
 !caller = this entity
 Fired when a valid entity starts touching this trigger.
- OnStartTouchAll
- !activator = entity that caused this output
 !caller = this entity
 Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, onlyOnStartTouchwill fire.
- OnEndTouch
- !activator = entity that caused this output
 !caller = this entity
 Fired when a valid entity stops touching this trigger.
 Note:Will also fire for entities touching it when trigger is disabled via Note:Will also fire for entities touching it when trigger is disabled via- Disableinput
 Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid. Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
 Warning: Warning:- OnEndTouchcan fire before- OnStartTouchunder certain circumstances[How?] where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to Fix:Add a slight delay to- OnEndTouch.
- OnEndTouchAll
- !activator = entity that caused this output
 !caller = this entity
 Fired when all valid entities stop touching this trigger.
- OnTouching   (in all games since  ) )
- !activator = !caller = this entity
 Fired if something is currently touching this trigger whenTouchTestis fired.
- OnNotTouching   (in all games since  ) )
- !activator = !caller = this entity
 Fired if nothing is currently touching this trigger whenTouchTestis fired.
|}

