Zh/List of Portal 2 Soundscapes: Difference between revisions
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(Created page with "{{LanguageBar|List of Portal 2 Soundscapes|title=传送门2音效列表}} {{p2 topicon}} {{back | Portal 2 Level Creation}} {{toc-right}} 以下是{{Portal2|4}}中可用的396种{{L|soundscapes}}列表。游戏同时包含{{Portal|2}}的全部音效(完整列表参见{{L|List of Portal soundscapes|传送门音效列表}})。测试音景的简便方法是使用控制台命令''playsoundscape'',该命令支持音景名称搜索功能,无需打印本列表作为参...") |
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名称含有'util'的音景需要嵌入其他完整音景中使用。虽然它们在游戏中可以独立运行,但音效丰富度通常不如组合音景。部分音景需要通过{{L|env_soundscape}}实体指定播放位置,未设置位置时将无法听到声音。还有些音景直接使用世界坐标定位声音,这种方法不需要重新编译地图即可调整位置,但开发者需要为每个使用的音景手动修改坐标。 | 名称含有'util'的音景需要嵌入其他完整音景中使用。虽然它们在游戏中可以独立运行,但音效丰富度通常不如组合音景。部分音景需要通过{{L|env_soundscape}}实体指定播放位置,未设置位置时将无法听到声音。还有些音景直接使用世界坐标定位声音,这种方法不需要重新编译地图即可调整位置,但开发者需要为每个使用的音景手动修改坐标。 | ||
音景预览视频可在此观看:[https://www.youtube.com/watch?v=N9TnPQUQi6w] | 音景预览视频可在此观看:[https://www.youtube.com/watch?v=N9TnPQUQi6w Youtube视频链接(国内开科技看去)] | ||
{{clr}} | {{clr}} |
Latest revision as of 09:34, 4 July 2025
以下是 传送门2中可用的396种soundscapes 列表。游戏同时包含
传送门的全部音效(完整列表参见传送门音效列表 )。测试音景的简便方法是使用控制台命令playsoundscape,该命令支持音景名称搜索功能,无需打印本列表作为参考。
名称含有'util'的音景需要嵌入其他完整音景中使用。虽然它们在游戏中可以独立运行,但音效丰富度通常不如组合音景。部分音景需要通过env_soundscape 实体指定播放位置,未设置位置时将无法听到声音。还有些音景直接使用世界坐标定位声音,这种方法不需要重新编译地图即可调整位置,但开发者需要为每个使用的音景手动修改坐标。
音景预览视频可在此观看:Youtube视频链接(国内开科技看去)
测试房间
名称 | 描述 | 位置编号 | 位置原点 | 位置描述 |
---|---|---|---|---|
EntryExitElevator.Interior | 强烈的气流声伴随着遥远(难以辨识)的杂音 | |||
EntryExitElevator.Exterior | 与上述相同但增加了大型风扇声 | |||
EntryExitElevator.IndustrialStairs | 气流声中夹杂着远处的撞击声和随机嗡嗡声 | |||
EntryExitElevator.OpenChamber | 遥远的蝉鸣声 | |||
TestChamber_01.Vent | 风扇运转声(带有回声?) | |||
TestChamber.Vegetation | 远处蝉鸣与乌鸦叫声 | |||
TestChamber_Intro_02.BigRoom | 与上述相同,可能增加蟋蟀声 | |||
TestChamber_Intro_02.IntroRoom | 远处蝉鸣和蟋蟀声 | |||
TestChamber_Intro_02.IntroRoom_02 | 与上述相同但增加了水滴声 | |||
TestChamber_Intro_02.SideRoom | 与TestChamber_Intro_02.BigRoom 相同,增加远处岩石滚落声
|
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TestChamber_01.Awake | 气流声中夹杂着遥远的金属声 |
soundscapes_test_chambers.txt
植被
名称 | 描述 | 位置编号 | 位置原点 | 位置描述 |
---|---|---|---|---|
TestChamber_Vegetation.Crows | 静默数秒后出现远处乌鸦叫声和岩石滚落声 | |||
TestChamber_Vegetation.AfricanBirds | 静默数秒后出现远处非洲鸟鸣 | |||
TestChamber_Vegetation.WaterDrips | 近处水滴声 | |||
TestChamber_Vegetation.Insects_01 | 远处蝉鸣 | |||
TestChamber_Vegetation.Insects_02 | 远处蟋蟀声 | |||
TestChamber_Vegetation.Insects_03 | ||||
TestChamber_Vegetation.Elevator_Birds_01 | 静默数秒后出现远处鸟鸣 | |||
TestChamber_Vegetation.Elevator_01 | 远处蝉鸣鸟叫,气流声和遥远水滴声 | |||
TestChamber_Vegetation.Standard | 近处水滴声和远处蝉鸣鸟叫 | |||
TestChamber_Vegetation.BirdsInsects | 远处鸟鸣和蝉声 | |||
TestChamber_Vegetation.NoBirds | 远处蝉鸣和近处水滴声 | |||
TestChamber_Vegetation.Intro_01_Main | 远处鸟鸣蝉声,近处水声,气流声和某种金属声与岩石滑动声 | |||
TestChamber_Vegetation.Intro_01_MainPortal | 远处鸟鸣蝉声,近处水滴声和低频脉冲嗡鸣 | 0 | 引导玩家前往的固定传送门,发出低频脉冲嗡鸣 | |
TestChamber_Vegetation.Intro_01_CubeRoom | 非常遥远的鸟鸣蝉声伴随轻微嗡嗡声 | 0 | 希望玩家使用的箱子,发出轻微嗡嗡声 |
soundscapes_vegetation.txt
破坏场景
名称 | 描述 | 位置编号 | 位置原点 | 位置描述 |
---|---|---|---|---|
TestChamber_Destruction.MetalPipe_01 | 寂静中夹杂着远处金属棒撞击声 | |||
TestChamber_Destruction.MetalGroan_01 | 远处金属摩擦声和回响(可能来自大房间) | |||
TestChamber_Destruction.WaterDrip_01 | 近处水滴声和回声 | |||
TestChamber_Destruction.WindEerie_01 | 微弱气流声带有洞穴环境音效 | |||
TestChamber_Destruction.DestructionBeauty | 静默数秒后出现物体滑动的轻微回声 | |||
TestChamber_Destruction.DestructionBase | 远处金属刮擦声、吱呀声和物体滑动的回声(适合大型暗室) | |||
Testchamber_Destruction.Grain_Click | ||||
TestChamber_Destruction.GlaDOS_Chamber_Diver | ||||
TestChamber_Destruction.GlaDOS_Chamber_Whoomp | ||||
TestChamber_Destruction.Intro_03 | 近处水滴声和不安的气流声,极远处蝉鸣和可能的鸟叫 | |||
TestChamber_Destruction.Intro_03_Alt | 同上,但增加了近处蝉鸣和鸟叫 | |||
TestChamber_Destruction.Intro_03_Halls | 不安的气流声夹杂远处蝉鸣和水滴声 | |||
TestChamber_Destruction.Intro_03_EndVeg | 同上,但增加了近处蝉鸣和鸟叫 | |||
TestChamber_Destruction.Intro_04 | 不安的气流声和水滴声 | |||
TestChamber_Destruction.Intro_04_Alt | 与TestChamber_Destruction.WindEerie_01 相同
|
|||
TestChamber_Destruction.Intro_05_Start | 同上,增加了金属(棒状物)撞击声 | |||
TestChamber_Destruction.Intro_05 | 诡异气流声夹杂远处金属刮擦和吱呀声 | |||
TestChamber_Destruction.Intro_05_End | 与TestChamber_Destruction.Intro_05_Start 相同
|
|||
TestChamber_Destruction.Intro_06 | 诡异气流声夹杂远处金属(棒状物)撞击声 | |||
TestChamber_Destruction.Intro_06_BTS | 大型机器嗡鸣声 | |||
TestChamber_Destruction.Laser_Redirect_Intro | 诡异气流声、近处水声、远处金属刮擦和吱呀声 | |||
TestChamber_Destruction.Laser_Stairs | 近处蝉鸣鸟叫和水滴声,气流声夹杂远处金属吱呀声 | |||
TestChamber_Destruction.Dual_Lasers_Intro | 诡异气流声夹杂短暂间隔的远处金属撞击和吱呀声 | |||
TestChamber_Destruction.Dual_Lasers | 同上,但金属吱呀声更频繁 | |||
TestChamber_Destruction.GlaDOS_Chamber_Prewake | 近处蝉鸣和水滴声,远处鸟叫 | |||
TestChamber_Destruction.Glados_Chamber_Postwake | 近处蝉鸣和水滴声,(难以辨识的)不安音效 | |||
TestChamber_Destruction.GlaDOS_Breaker_Room | 房间内的气流声 | |||
TestChamber_Destruction.GlaDOS_Hall | 气流声夹杂远处金属撞击声 | |||
TestChamber_Destruction.GlaDOS_PreBasement | 诡异气流声夹杂近处蝉鸣和水滴声 | |||
TestChamber_Destruction.GlaDOS_Basement | 同上,但蝉鸣声较远 | |||
TestChamber_Destruction.GlaDOS_New_Basement | 诡异气流声夹杂远处金属撞击声 |
soundscapes_destruction.txt
局部破坏
名称 | 描述 | 位置编号 | 位置原点 | 位置描述 |
---|---|---|---|---|
colo_chamber_01 | 气流声夹杂远处金属吱呀和撞击声、远处重击声和近处液体流动声(管道中) | (2412.25, 1285.33, -566.96) | 带有气泡声的回响水流声 | |
colo_chamber_02 | 强烈气流声夹杂远处金属吱呀和撞击声、某种远处咔嗒声和近处液体流动(管道) | (2532.99, -1493.87, -774.82) | 带有气泡声的回响水流声 | |
(1808.03, -1007.96, -767.96) | 高度回响的诡异金属声 | |||
industrial_gen_01 | 气流声夹杂远处咔嗒声、大型物体吱呀声和轻微嗡鸣 | |||
goalie_interior_01 | 远处蝉鸣鸟叫和回响的水流声 | (502.14, 10.89, 13.81) | 带有气泡声的回响水流声 | |
(-97.24, -401.50, 118.25) | 急促的水滴声 | |||
TestChamber.Industrial_muffled_01 | 远处重击声、液体流动声(管道中?)、某种咔嗒声和短暂机器运转声 | |||
TestChamber.liquid_01 | 回响的水流声和远处金属吱呀声 | |||
TestChamber_transition_01 | 远处重击声、某种咔嗒声、回响水流声、诡异阵风和短暂机器运转声 | |||
TestChamber.Industrial_muffled_06 | 回声、远处重击声、刮擦或咔嗒声 | (621.41, -449.71, 40.74) | 高度回响的诡异金属声 | |
TestChamber_transition_02 | 近处水声夹杂远处机器声、金属咔嗒和吱呀声,极远处重击声 | |||
TestChamber.liquid_02 | 管道中的回响水流声、远处重击和咔嗒声 | (76.55, 234.82, -363.96) | 带有气泡声的回响水流声 | |
(-1035.47, 1012.92, 0.03) | 多重沉重的回响金属声 | |||
trust_ratman_01 | 气流声夹杂远处重击声 | |||
TestChamber.Industrial_muffled_02 | 强烈气流声夹杂远处金属声 | (-2231.16, 1950.39, -191.40) | 高度回响的诡异金属声 | |
(-2255.96, 1743.96, -191.96) | 缓慢脉冲电流嗡鸣声 | |||
TestChamber.Industrial_muffled_02a | 极远处撞击声、大型金属吱呀声、远处物体移动声和某种机器声 | (2901.18, -1401.30, -593.55) | 多重沉重的回响金属声 | |
(4378.33, -2045.50, -849.94) | 缓慢脉冲电流嗡鸣声 | |||
TestChamber.Industrial_muffled_02b | 同上,增加了远处水流声 | |||
TestChamber.Industrial_partial_open | 与TestChamber.Industrial_muffled_02a 相同,增加极远处蝉鸣
|
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TestChamber.Industrial_muffled_03 | 气流声、远处金属吱呀声和某种机器声 | |||
TestChamber.Industrial_muffled_04 | 气流声、远处咔嗒声和类似火车移动的声音、远处金属吱呀声 | |||
TestChamber.liquid_03 | 粘稠液体在管道中流动的声音,远处金属声 | |||
gap.ratman_01 | 气流声夹杂远处咔嗒声和金属吱呀声 | |||
preTestChamber.Industrial_muffled_01 | 气流声、远处大型物体吱呀声和回声 | |||
TestChamber.Industrial_muffled_05 | ||||
warehouse.Industrial_01 | ||||
warehouse.Industrial_02 | ||||
TestChamber.liquid_04 | ||||
Turretchamber.intro_01 | ||||
Turretchamber.liquid_01 | ||||
Turretchamber_01 | ||||
Turretchamber_02 | ||||
Turretchamber_03 | ||||
Turretchamber_04 | ||||
Turretchamber_04a | ||||
Testchamber_med_01 | ||||
rug_ratman_01 | ||||
Testchamber_med_01a | ||||
laser_chamber_lg_01 | ||||
testchamber.liquid_lg_01 | ||||
testchamber.liquid_lg_02 | ||||
util_lo.end_mach | ||||
util_water.drain | ||||
utility.metal.imp.lo | ||||
util.abstract.random.ambient |
soundscapes_partial_destruction.txt
工业场景
名称 | 描述 | 位置编号 | 位置原点 | 位置描述 |
---|---|---|---|---|
TestChamber_Industrial.Fire_01 | ||||
TestChamber_Industrial.BowedMetal_01 | ||||
TestChamber_Industrial.ScrapedMetal_01 | ||||
TestChamber_Industrial.ClickStick_01 | ||||
TestChamber_Industrial.BubblingGoo_01 | ||||
TestChamber_Industrial.WarehouseWronk_01 | ||||
TestChamber_Industrial.WarehouseWronk_02 | ||||
TestChamber_Industrial.WarehouseImpact_01 | ||||
TestChamber_Industrial.WarehouseImpact_02 | ||||
TestChamber_Industrial.WarehouseImpact_03 | ||||
TestChamber_Industrial.WarehouseMotor_01 | ||||
TestChamber_Industrial.WarehousePower_01 | ||||
TestChamber_Industrial.HotelFluorescents_01 | ||||
TestChamber_Industrial.HotelRefrigeration_01 | ||||
TestChamber_Industrial.Incinerator_Tube_Fall | ||||
TestChamber_Industrial.Incinerator | ||||
TestChamber_Industrial.Incinerator_Destroyed_Hall | ||||
TestChamber_Industrial.Incinerator_Destroyed_Hall_Inferno | ||||
TestChamber_Industrial.Incinerator_Destroyed_Hall_Goo | ||||
TestChamber_Industrial.Incinerator_Destroyed_Room_Goo | ||||
TestChamber_Industrial.Incinerator_Destroyed_Room | ||||
TestChamber_Industrial.Intro_01_Ride_01 | ||||
TestChamber_Industrial.Intro_01_Ride_02 | ||||
TestChamber_Industrial.Intro_01_Ride_03 | ||||
TestChamber_Industrial.Intro_01_Hotel_PrePowerLoss | ||||
TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss |
soundscapes_industrial.txt
重建场景
名称 | 描述 | 位置编号 | 位置原点 | 位置描述 |
---|---|---|---|---|
TestChamber.fizzler_01 | ||||
TestChamber.Industrial_clean_01 | ||||
TestChamber.Industrial_clean_02 | ||||
TestChamber.clean_liquid_01 | ||||
TestChamber.clean_liquid_02 | ||||
TestChamber.Industrial_clean_03 | ||||
TestChamber.Industrial_clean_04 | ||||
TestChamber.Industrial_clean_04a | ||||
laser_chamber_med_02 | ||||
TestChamber.Industrial_clean_05 | ||||
TestChamber.Industrial_clean_06 | ||||
TestChamber.Industrial_clean_07 | ||||
util.abstract.random.ambient.hi | ||||
util.tech.random.ambient.hi | ||||
util.random.metal_groans |
soundscapes_reconstruction.txt
毁灭
名称 | 描述 | 位置编号 | 位置原点 | 位置描述 |
---|---|---|---|---|
jb_chamber_01 | ||||
jb_chamber_exit_01 | ||||
jb_toxin_chamber | ||||
jb_catwalksection_01 | ||||
jb2_catwalksection_01 | ||||
jb_catwalksection_02 | ||||
jb2_catwalksection_end_room | ||||
sabotage.spawn | ||||
warehouse.hallway_01 | ||||
sabotage.trans.small | ||||
warehouse.med_01 | ||||
warehouse.med_02 | ||||
warehouse.med_03 | ||||
warehouse.med_04 | ||||
warehouse.med_05 | ||||
warehouse.med_06 | ||||
warehouse.med_06a | ||||
jb3_catwalksection_01 | ||||
sab.tox.spawn | ||||
sab.tox.hall | ||||
sab.tox.factory_01 | ||||
sab.tox.factory_02 | ||||
tube.spawn | ||||
sab.factory.spawn | ||||
sab.factory.trans_01 | ||||
sab.factory.offices_01 | ||||
sab.factory_01 | ||||
sab.factory.offices_01a | ||||
sab.factory.turret_01 | ||||
sab.factory.hall_01 | ||||
sab.factory.turret_01a | ||||
sab.factory.control_room | ||||
sab.factory.geltubes | ||||
sab.factory.end.hall | ||||
core.spawn | ||||
core.chamber_01 | ||||
core.main.chamber_01 | ||||
sab.panel.spawn | ||||
sab.panel.trans_01 | ||||
sab.panel.factory_01 | ||||
sab.panel.conveyor_01 | ||||
sab.panel.hall_01 |
soundscapes_sabotage.txt
地下场景
音效名称 | 音效描述 | 位置编号 | 声源坐标 | 环境特征 |
---|---|---|---|---|
ug_sphere_water_01 | ||||
ug_sphere_water_01a | ||||
ug_sphere_samll_room | ||||
ug_sphere_water_01b | ||||
ug_sphere_int_01 | ||||
ug_sphere_int_01a | ||||
ug_sphere_water_02 | ||||
ug_sphere_water_02a | ||||
ug_sphere_water_02b | ||||
ug_sphere_int_02 | ||||
ug_sphere_int_02a | ||||
ug_bomb_water_01 | ||||
ug_trans_01 | ||||
ug_cave_spawn | ||||
ug_cave_int_01 | ||||
ug_cave_int_02 | ||||
ug_cave_int_03 | ||||
ug_cave_ext_01 | ||||
ug_pit_01 | ||||
ug_pit_02 | ||||
ug_pit_03 | ||||
ug_pit_lite | ||||
ug_door_01 | ||||
ug_lake_spawn | ||||
ug_lake_chamber_01 | ||||
ug_lake_int_01 | ||||
ug_lake_spawn_02 | ||||
ug_lake_top_01 | ||||
ug_lake_int_02 | ||||
ug_lake_int_02a | ||||
ug_portal_int_01 | ||||
ug_portal_int_02 | ||||
ug_portal_int_03 | ||||
ug_portal_ext_01 | ||||
ug_portal_tunnel_01 | ||||
ug_portal_shaft_01 | ||||
ug_climb_int_01 | ||||
ug_climb_int_02 | ||||
ug_climb_shaft_01 | ||||
ug_climb_door_01 | ||||
ug_climb_exit_01 | ||||
util.random.boomer | ||||
util.random.rockdebris | ||||
util.random.rockfall | ||||
util.random.woodcreak |
soundscapes_underground.txt
幕后场景
音景名称 | 音效描述 | 位置编号 | 坐标原点 | 位置特征描述 |
---|---|---|---|---|
TestChamber_BTS.Generator | ||||
TestChamber_BTS.Comb | ||||
TestChamber_BTS.Crystal | ||||
TestChamber_BTS.Drone |
soundscapes_bts.txt
凝胶
音效名称 | 音效描述 | 位置编号 | 声源坐标 | 材质特性 |
---|---|---|---|---|
TestChamber.paint_01 | ||||
TestChamber.paint.liquid_01 | ||||
TestChamber_paint_transition_01 | ||||
TestChamber.paint.liquid_02 | ||||
TestChamber.paint_02 | ||||
TestChamber.paint_03 | ||||
TestChamber.paint.liquid_03 | ||||
pan_test |
soundscapes_paint.txt
终局
音效名称 | 音效描述 | 位置编号 | 声源坐标 | 环境特征 |
---|---|---|---|---|
trust_chamber_01 | ||||
return_spawn | ||||
return_chamber_01 | ||||
return_trans_01 | ||||
return_chamber_02 | ||||
tbeam_chamber_01 | ||||
tbeam_chamber_02 | ||||
tb_wall_chamber_01 | ||||
tb_pol_chamber_01 | ||||
tb_catch_chamber_01 | ||||
laser_chamber_lg_01a | ||||
laser_catapult_01 | ||||
laser_plat_01 | ||||
laser_plat_ext_01 | ||||
laser_plat_int_01 | ||||
catch_chamber_01 | ||||
jump_chamber_lg_01 | ||||
finale_1_chamber_01 | ||||
finale_1_transition_01 | ||||
finale_1_platform_01 | ||||
finale_1_hall_01 | ||||
finale_2_spawn | ||||
finale_2_turrets | ||||
finale_2_water.chamber | ||||
finale_2_chamber_01 | ||||
finale_2_tbeam_01 | ||||
finale_2_paint_01 | ||||
finale_3_spawn | ||||
finale_3_chamber_01 | ||||
finale_3_chamber_02 | ||||
finale_4_chamber_01 | ||||
finale_4_chamber_02 | ||||
finale_4_chamber_03 | ||||
finale_4_wheatley_chamber | ||||
util_rocks_big |
soundscapes_chapter_4.txt
合作
名称 | 描述 | 位置编号 | 位置原点 | 位置描述 |
---|---|---|---|---|
room01.mp_coop_lobby_2 | ||||
room02.mp_coop_lobby_2 | ||||
room01.start | ||||
room02.start | ||||
room03.start | ||||
endlevel.instance | ||||
spawn_room_intro.instance | ||||
room02.start02 | ||||
room03.start02 | ||||
hallway_short01.instance | ||||
room02.start_03 | ||||
room03.start_03 | ||||
room02.doors | ||||
room03.doors | ||||
room02.race_2 | ||||
room03.race_02 | ||||
room02.laser_2 | ||||
room02.rat_maze | ||||
room02.laser_crusher | ||||
room02.seperation_1 | ||||
room02.fling_3 | ||||
room03.fling_3 | ||||
room02.infinifling_train | ||||
room02.come_along | ||||
room02.fling_1 | ||||
room02.catapult_1 | ||||
room04.catapult_1 | ||||
room06.catapult_1 | ||||
room02.multifling_1 | ||||
room04.multifling_1 | ||||
room02.fling_crushers | ||||
room05.fling_crushers | ||||
room01.fan | ||||
room02.fan | ||||
room03.fan | ||||
spawn_room01.instance | ||||
room02.wall_intro | ||||
airlock01.instance | ||||
room04.wall_intro | ||||
room02.wall_2 | ||||
room02.catapult_wall_intro | ||||
room04.catapult_wall_intro | ||||
room02.wall_block | ||||
room04.wall_block | ||||
room02.catapult_2 | ||||
room04.catapult_2 | ||||
room02.turret_walls | ||||
room04.turret_walls | ||||
room02.turret_ball | ||||
room04.turret_ball | ||||
room01.wall_5 | ||||
room02.wall_5 | ||||
room02_5.wall_5 | ||||
room03.wall_5 | ||||
room04.wall_5 | ||||
room05.wall_5 | ||||
room06.wall_5 | ||||
room02.tbeam_fling_float_1 | ||||
room02.tbeam_maze | ||||
room02.tbeam_redirect | ||||
room03.tbeam_redirect | ||||
room02.tbeam_drill | ||||
room02.tbeam_catch_grind_1 | ||||
room02.tbeam_laser_1 | ||||
room02.tbeam_polarity | ||||
room02.tbeam_polarity2 | ||||
room02.tbeam_polarity3 | ||||
room02.tbeam_end | ||||
room03.tbeam_end | ||||
room04.tbeam_end | ||||
room02.paint_come_along | ||||
room02.paint_redirect | ||||
room02.paint_bridge | ||||
room04.paint_bridge | ||||
room02.paint_walljumps | ||||
room04.paint_walljumps | ||||
room02.speed_fling | ||||
room04.speed_fling | ||||
room02.paint_red_racer | ||||
room04.paint_red_racer | ||||
room02.paint_speed_catch | ||||
room02.paint_longjump | ||||
hall01.paint_longjump | ||||
room01.endlevel |
soundscapes_mp_coop.txt
合作模式DLC1
音效名称 | 音效描述 | 位置编号 | 声源坐标 | 环境特征 |
---|---|---|---|---|
dlc1_sep.liquid_01 | ||||
dlc1_sep.liquid_02 | ||||
axis.mainroom | ||||
bridgecatch.mainroom | ||||
paint.rmaze | ||||
catapult.catch | ||||
laser.tbeam.01 | ||||
laser.tbeamwater.01 | ||||
laser.tbeam.02 | ||||
crazybox.01 | ||||
crazybox.02 | ||||
2paints_01 | ||||
2paints_02 | ||||
2paints_exit | ||||
2paints_end |
soundscapes_coop_dlc1.txt
Super 8
音效名称 | 音效描述 | 位置编号 | 声源坐标 | 环境特征 |
---|---|---|---|---|
BR.train_interior_1 | ||||
BR.train_knocked_out | ||||
train.exterior_intro_fade | ||||
train.exterior | ||||
train.exterior.quiet | ||||
TestChamber_Industrial.BowedMetal_01 | ||||
traincar.mvmnt | ||||
TestChamber_Industrial.WarehouseImpact_01 | ||||
TestChamber_Industrial.WarehouseImpact_02 | ||||
TestChamber_Industrial.WarehouseImpact_03 | ||||
TestChamber_Industrial.WarehouseMotor_01 | ||||
TestChamber_Industrial.WarehousePower_01 | ||||
TestChamber_Industrial.HotelFluorescents_01 | ||||
BR_metals |
soundscapes_br_train_interior.txt
Press Demo
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
PD.Industrial_muffled_01 | ||||
PD.Industrial_muffled_02 | ||||
PD_transition_01 | ||||
PD.liquid_01 | ||||
PD.Industrial_muffled_03 | ||||
PD.liquid_02 | ||||
PD.Industrial_muffled_04 | ||||
PD.Industrial_muffled_04a | ||||
PD.Industrial_muffled_05 | ||||
PD.liquid_04 | ||||
PD.liquid_03 |
soundscapes_pressdemo.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |