Zh/Clean (Portal 2): Difference between revisions

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(Created page with "{{LanguageBar|Clean (Portal 2)|title=''<big>干净</big>''}} {{Portal 2 theme menu}} 此传送门2艺术主题用于单人战役的后期阶段显示, 在更深的光圈实验室室中。 它的特点是干净有序。 The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally Po...")
 
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{{LanguageBar|Clean (Portal 2)|title=''<big>干净</big>''}}
{{LanguageBar|Clean (Portal 2)|title=''<big>干净</big>''}}
{{Portal 2 theme menu}}
{{Portal 2 theme menu}}
此[[Portal 2|传送门2]]艺术主题用于单人战役的后期阶段显示, 在更深的光圈实验室室中。 它的特点是干净有序。 The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally [[Portal 2 Puzzle Maker|easy to prototype]] and require little advanced features.
此[[Portal 2|传送门2]]艺术主题用于单人战役的后期阶段显示, 在更深的光圈实验室室中。 它的特点是干净有序。 多亏了[[Glass Light (Portal 2)|玻璃灯管]], 即使存在一些暖灯带, 但大多数灯光看起来是冷色调的。 这个主题通常被认为是最容易用Hammer实现,因为干净主题可以用[[Portal 2 Puzzle Maker|Puzzle Maker]]做出来并且几乎不需要高级功能。


This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are [[Wheatley (Portal 2)|Wheatley-themed]]).
这一主题使用于大多数合作地图, 尤其课程1和2。 然而, 这个主题也在单人游戏中使用,主要是在第4章和第8章的前几个测试室(其余的是[[Wheatley (Portal 2)|Wheatley主题]])


Level transitions are placed in pristine [[Elevator (Portal 2)|elevator rooms]].
关卡过渡使用原始的[[Elevator (Portal 2)|电梯间]].


==Elements==
==相关元素==
[[File:Clean example.jpg|thumb|An example of a chamber that combines elements of the Wheatley theme and Clean theme, from [[Portal 2]] Singleplayer mode]]
[[File:Clean example.jpg|thumb|一个结合了惠特利主题和清洁主题元素的房间的例子, 来自[[Portal 2|传送门2]]单人模式。]]
[[File:1080p-Clean example.png|thumb|Another example of a clean test chamber, from [[Portal 2]] Singleplayer mode.]]
[[File:1080p-Clean example.png|thumb|另一个干净主题的房间, 来自[[Portal 2|传送门2]]单人模式。]]
*[[Glass Light (Portal 2)|Light Strips]], not broken nor flickering
*[[Glass Light (Portal 2)|没坏且不闪烁的亮玻璃灯管]]
*[[Elevator (Portal 2)|Turbine Entrance and Exit Elevators]]
*[[Elevator (Portal 2)|入口和出口电梯]]
*[[Test Door (Portal 2)|Test Chamber Doors]], not malfunctioning
*[[Test Door (Portal 2)|没有故障的测试门]]
*[[Observation Room|Observation Rooms]] with lights on, not flickering
*[[Observation Room|常亮没损坏的观察室]]
*[[Test Sign|Test Chamber Sign]], not flashing
*[[Test Sign|正常的实验室标志]]
*[[Panels]]
*[[Panels|升降板]]
*Any other testing elements
*还有任何其他的测试元素


==Portalable Textures==
==可以打传送门的材质==
===Walls===
===墙面===
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003a.jpg#/media/File:White_wall_tile003a.jpg <code>white_wall_tile003a</code>] for normal (2x1) walls
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003a.jpg#/media/File:White_wall_tile003a.jpg <code>white_wall_tile003a</code>]普通墙面(2x1)
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003c.jpg#/media/File:White_wall_tile003c.jpg <code>white_wall_tile003c</code>] for square (2x2) walls
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003c.jpg#/media/File:White_wall_tile003c.jpg <code>white_wall_tile003c</code>]四方格墙面(2x2)
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003f.jpg#/media/File:White_wall_tile003f.jpg <code>white_wall_tile003f</code>] for small square (4x4) walls
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003f.jpg#/media/File:White_wall_tile003f.jpg <code>white_wall_tile003f</code>]小方格墙面(4x4)
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003h.jpg#/media/File:White_wall_tile003h.jpg <code>white_wall_tile003h</code>] for big square (1x1) walls
*[https://developer.valvesoftware.com/wiki/File:White_wall_tile003h.jpg#/media/File:White_wall_tile003h.jpg <code>white_wall_tile003h</code>]大方墙(1x1)


===Floors===
===地板===
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004a.jpg#/media/File:white_floor_tile004a.jpg <code>white_floor_tile004a</code>] for normal floors
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004a.jpg#/media/File:white_floor_tile004a.jpg <code>white_floor_tile004a</code>]普通地面
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004b.jpg#/media/File:white_floor_tile004b.jpg <code>white_floor_tile004b</code>] for checker floors
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004b.jpg#/media/File:white_floor_tile004b.jpg <code>white_floor_tile004b</code>]黑白格格地面
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004c.jpg#/media/File:white_floor_tile004c.jpg <code>white_floor_tile004c</code>] for darker floors
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004c.jpg#/media/File:white_floor_tile004c.jpg <code>white_floor_tile004c</code>]暗一点的地面


===Ceilings===
===天花板===
*<code>white_ceiling_tile002a</code>
*<code>white_ceiling_tile002a</code>


==Non Portalable Textures==
==不可放置传送门的材质==
===Walls===
===Walls===
*<code>black_wall_metal_002b</code> Small
*<code>black_wall_metal_002b</code>
*<code>black_wall_metal_002a</code> Medium
*<code>black_wall_metal_002a</code>
*<code>black_wall_metal_002c</code> Large
*<code>black_wall_metal_002c</code>
*<code>black_wall_metal_002d</code> Extra Large
*<code>black_wall_metal_002d</code> 极大


For some reason, "black_wall_metal_002b" is larger than "black_wall_metal_002a"  
出于某种原因, "black_wall_metal_002b" "black_wall_metal_002a" 大一点 (译者不知何原因)


{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}}
{{navbar2|Reconstructing (Portal 2)|重建|The Aesthetics of Portal 2|传送门2主题|Behind the Scenes (Portal 2)|幕后}}


[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Tutorials]]
[[Category:Portal 2 Tutorials]]

Revision as of 07:16, 23 June 2025

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传送门2艺术主题用于单人战役的后期阶段显示, 在更深的光圈实验室室中。 它的特点是干净有序。 多亏了玻璃灯管, 即使存在一些暖灯带, 但大多数灯光看起来是冷色调的。 这个主题通常被认为是最容易用Hammer实现,因为干净主题可以用Puzzle Maker做出来并且几乎不需要高级功能。

这一主题使用于大多数合作地图, 尤其课程1和2。 然而, 这个主题也在单人游戏中使用,主要是在第4章和第8章的前几个测试室(其余的是Wheatley主题)。

关卡过渡使用原始的电梯间.

相关元素

一个结合了惠特利主题和清洁主题元素的房间的例子, 来自传送门2单人模式。
另一个干净主题的房间, 来自传送门2单人模式。

可以打传送门的材质

墙面

地板

天花板

  • white_ceiling_tile002a

不可放置传送门的材质

Walls

  • black_wall_metal_002b
  • black_wall_metal_002a
  • black_wall_metal_002c
  • black_wall_metal_002d 极大

出于某种原因, "black_wall_metal_002b" 比 "black_wall_metal_002a" 大一点 (译者不知何原因)


重建
幕后