Building cubemaps (console command): Difference between revisions
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Note:This console variable is flagged as "launcher"-only in Left 4 Dead and Left 4 Dead 2, so use the following command instead:
sm_cvar building_cubemaps 1 command (with SourceMod installed) or
script Convars.SetValue("building_cubemaps", "1") (using VScript).
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{{For|building cubemaps|[[Cubemaps#Building_cubemaps|Cubemaps - Building cubemaps section]]}} | {{For|building cubemaps|[[Cubemaps#Building_cubemaps|Cubemaps - Building cubemaps section]]}} | ||
{{this is a|console variable|name=building_cubemaps}} | {{this is a|console variable|name=building_cubemaps}} | ||
This [[boolean]] [[cvar]], when enabled, set HDR exposure to consistent value, so you can build cubemaps without one cubemap texture | This [[boolean]] [[cvar]], when enabled, set HDR exposure to a consistent value, so you can build cubemaps without one cubemap texture looking brighter/darker than others. It will also disable {{ent|env_sun}}. | ||
{{Note|This console variable is flagged as "launcher"-only in {{l4d|1}} and {{l4d2|1}}, so use the following command instead: </br>{{L4d}} {{code|sm_cvar building_cubemaps 1}} command (with [[SourceMod]] installed) or </br>{{L4d2}} {{code|script Convars.SetValue("building_cubemaps", "1")}} (using [[VScript]]).}} | {{Note|This console variable is flagged as "launcher"-only in {{l4d|1}} and {{l4d2|1}}, so use the following command instead: </br>{{L4d}} {{code|sm_cvar building_cubemaps 1}} command (with [[SourceMod]] installed) or </br>{{L4d2}} {{code|script Convars.SetValue("building_cubemaps", "1")}} (using [[VScript]]).}} | ||
[[Category:Cubemaps]] | [[Category:Cubemaps]] |
Latest revision as of 04:28, 26 May 2025


For building cubemaps, see Cubemaps - Building cubemaps section.
building_cubemaps
is a console variable available in all Source games.
This boolean cvar, when enabled, set HDR exposure to a consistent value, so you can build cubemaps without one cubemap texture looking brighter/darker than others. It will also disable env_sun.


