Item suit (Black Mesa): Difference between revisions
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Note:By default, all players in multiplayer are in the suit. Can be stripped by player_weaponstrip.
Bug:Stripping suit and giving it again in multiplayer will show weapon's ammo and clip amount, even if the weapon is stripped.
Note:Stripping suit will set 0 value for armor.
Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Important:Does not disable physics and collision.
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{{TabsBar|main=item_suit}} | {{TabsBar|main=item_suit}} | ||
[[File: Item suit bms fixed.png | right | 100px]] | |||
{{This is a|point entity|name=item_suit|game=Black Mesa}} | [[File: item_suit_bms12.png | right | 100px]] | ||
This entity represents the Mark IV Hazardous Environment suit. | {{This is a|point entity|name=item_suit|game=Black Mesa}} This entity represents the Mark IV Hazardous Environment suit. Picking it up will enable flashlight, sprint, [[HUD]], armor and the suit voice lines. | ||
{{note|By default, all players in multiplayer are in the suit. Can be stripped by {{ent|player_weaponstrip}}.}} | |||
{{bug|hidetested=1|Stripping suit and giving it again in multiplayer will show weapon's ammo and clip amount, even if the weapon is stripped.}} | |||
{{note|Stripping suit will set 0 value for armor.}} | |||
{{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: | |||
* They're [[VPhysics]] objects (disabled in multiplayer mode). | |||
* Respawn in multiplayer mode (''item_weapon_'' entities creating [[Env xen portal effect|xen portal effects]] as well). | |||
* No physics and collision in multiplayer. | |||
* Model can be changed to your own via the parameter (which is not in the FGD by default, added in [https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD Enhanced Black Mesa FGD]). | |||
}} | |||
{{bug|hidetested=1|Doesn't collide with other {{code|CBasePickup}} and ''weapon_'' entities {{not|{{bms12}}}}.}} | |||
==Keyvalues== | |||
{{KV|Respawn Time|intn=respawntime|float|Time waited between respawns in multiplayer mode.}} | |||
{{KV|Model|intn=model|studio|Model to use for this entity.|nofgd=1}} | |||
==Outputs== | |||
{{O|OnPlayerDenied|param=void|Fires if the player has not picked it up when touched.}} | |||
{{O|OnPlayerPickup|param=void|Fires if the player picked it up.}} | |||
==Inputs== | |||
{{I|AttachTo|param=void|Attaches this entity to [[!activator]], the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in [[Steam]] versions of the game only.}} | |||
{{I|Respawn|param=void|Respawn this entity in multiplayer. Fired by this entity after the amount of time from ''Respawn Time'' property.}} | |||
{{I|Disable|param=void|Make this item invisible and disable the ability to be picked up by players. | |||
{{important|Does not disable physics and collision.}} | |||
}} | |||
{{I|Enable|param=void|Make this item visible and enable the ability to be picked up by players.}} | |||
{{I|Fall|param=void|Doesn't seem to work.}} | |||
==Flags== | ==Flags== | ||
{{ | {{Fl|1|[[Physics optimization|Start Asleep]]}} | ||
{{ | {{Fl|2|[[Physics optimization|Motion Disabled]]}} | ||
{{ | {{Fl|4|Hard Respawn|Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.}} | ||
{{Fl|8|Silent Pickup|Pick up this entity with no sound and [[HUD]] animation.}} | |||
== | ==Dedicated Console Variables== | ||
{{ | {{varcom|start}} | ||
{{ | {{varcom|suitvolume|0.25|[[Float]]|Sound volume for the suit voice lines.}} | ||
{{ | {{varcom|end}} | ||
==See Also== | |||
* [[Item battery (Black Mesa)|item_battery]] - battery for the suit | |||
* [[Item suitcharger (Black Mesa)|item_suitcharger]] - armor charger for the suit |
Revision as of 11:57, 17 May 2025
item_suit
is a point entity available in Black Mesa. This entity represents the Mark IV Hazardous Environment suit. Picking it up will enable flashlight, sprint, HUD, armor and the suit voice lines.




- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.
Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
suitvolume | 0.25 | Float | Sound volume for the suit voice lines. |
See Also
- item_battery - battery for the suit
- item_suitcharger - armor charger for the suit