Grenade tank shell: Difference between revisions
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Important:In
Black Mesa (mod) (the mod version), this grenade type represented by grenade_abrams_shell entity. See the page for information about this version of the grenade.
Bug:This grenade entity can stuck at dynamic (not physics) objects, such as prop_dynamic. In such situation, shell will not move until it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Tip:If you need to fix this issue, use trigger_weaponfire that will kill stucked rockets, this trigger should be toggled by logic_timer every 0.5-1.0 seconds.
Note:For some reason it's spinning.
Note:It disappears if hits skybox.
MyGamepedia (talk | contribs) No edit summary Tag: Manual revert |
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{{note|Used model from [[weapon_mp5|MP5]]'s [[Grenade mp5 contact|grenade]] model for some reason.}} | {{note|Used model from [[weapon_mp5|MP5]]'s [[Grenade mp5 contact|grenade]] model for some reason.}} | ||
{{note|For some reason it's spinning.}} | {{note|For some reason it's spinning.}} | ||
{{note|It disappears if hits [[skybox]].}} | |||
==Dedicated [[ConVars]]== | ==Dedicated [[ConVars]]== | ||
Revision as of 22:29, 10 May 2025
grenade_tank_shell is a point entity available in
Black Mesa. The grenade entity that used by npc_abrams. This is a projectile fired from the barrel of an Abrams tank. All inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_TankShell.
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Dedicated ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_detenator_tank_shell_dmg | 40 | Float | Amount of damage from this entity. |
| sk_detenator_tank_shell_radius | 256 | Float | Radius of explosion from this entity. |
| sk_abrams_shell_speed | 2000 | Float | Speed of this entity. |