Math colorblend: Difference between revisions
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Note:The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.
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== Inputs == | == Inputs == | ||
{{ | {{I|InValue|param=float|Input value and fire the output with the remapped value.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OutColor|param=color255|Fired when the InValue input is received, with the remapped RGB color as the parameter}} |
Revision as of 21:43, 19 April 2025


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CMathColorBlend |
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math_colorblend
is a point entity available in all Source games. It is used to create a blend between two colors for controlling the color of another entity.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Valid Input Value (inmin) <integer>
- Input values below this value will be ignored.
- Maximum Valid Input Value (inmax) <integer>
- Input values above this value will be ignored.
- Output RGB color when input is min (colormin) <color255>
- When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
- Output RGB color when input is max (colormax) <color255>
- When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.
Flags
- Ignore out of range input values : [1]
Inputs
- InValue <float >
- Input value and fire the output with the remapped value.
Outputs
- OutColor <color255 >
- Fired when the InValue input is received, with the remapped RGB color as the parameter