Soundent: Difference between revisions
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Important:This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity will crash the game unless the entity gets created again through the ent_create command or a save gets made then loaded quickly before a crash occurs.
SirYodaJedi (talk | contribs) No edit summary |
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{{stub}} | {{stub}} | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{ | {{TabsBar|main=gs|base=soundent}} | ||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{CD|CSoundEnt|file1=soundent.cpp}} | {{CD|CSoundEnt|file1=soundent.cpp}} | ||
{{ | {{This is a|entity|name=soundent}} It's created automatically and manages sounds that AI hears | ||
{{PreservedEnt|all}} | |||
{{warning|Killing this entity will crash the game unless the entity gets created again through the {{code|ent_create}} command or a save gets made then loaded quickly before a crash occurs.}} | {{warning|Killing this entity will crash the game unless the entity gets created again through the {{code|ent_create}} command or a save gets made then loaded quickly before a crash occurs.}} | ||
==ConVars== | |||
== ConVars == | |||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|displaysoundlist|0||Prints and visualizes sounds added/removed info. 1 {{=}} all sound, 2 {{=}} danger sounds}} | {{varcom|displaysoundlist|0||Prints and visualizes sounds added/removed info. 1 {{=}} all sound, 2 {{=}} danger sounds}} |
Revision as of 01:04, 24 March 2025



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CSoundEnt |
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soundent
is an entity available in all Source games. It's created automatically and manages sounds that AI hears

If the game has round restart mechanics this entity may not behave as expected:
|

ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
displaysoundlist | 0 | Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds |