Func nav blocker: Difference between revisions
		
		
		
		
		
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 Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
		
	
| MyGamepedia (talk | contribs) No edit summary | No edit summary | ||
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| {{LanguageBar}} | |||
| {{CD|CFuncNavBlocker|file1=nav_entities.cpp}} | |||
| [[File:Toolstrigger.gif|left]] | [[File:Toolstrigger.gif|left]] | ||
| {{this is a|brush entity|name=func_nav_blocker|since=Left 4 Dead}} It is also in {{tf2|4}} and {{bms|4}}. It blocks [[Navigation Meshes|nav areas]] touching its [[Bounding volume|AABB]] to restrict NPCs / Bots from crossing over it. | {{this is a|brush entity|name=func_nav_blocker|since=Left 4 Dead}} It is also in {{tf2|4}} and {{bms|4}}. It blocks [[Navigation Meshes|nav areas]] touching its [[Bounding volume|AABB]] to restrict NPCs / Bots from crossing over it. | ||
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| {{AABBwarning}} | {{AABBwarning}} | ||
| __NOTOC__ | __NOTOC__ | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV NavBlocker}} | {{KV NavBlocker}} | ||
| {{KV|Start Disabled|not={{l4ds}}|intn=StartDisabled|bool|If set to false nav areas will be blocked right after spawning.|nofgd=1}} | |||
| == Inputs == | == Inputs == | ||
| {{I NavBlocker}} | {{I NavBlocker}} | ||
| {{I|Kill|Will unblock nav areas before killing the nav blocker}} | |||
| == See also == | == See also == | ||
| * {{l4d2}}  | * {{l4d2}} {{ent|script_nav_blocker}} - VScript catered version of func_nav_blocker. | ||
Revision as of 16:26, 17 March 2025
|  Class hierarchy | 
|---|
| CFuncNavBlocker | 
|  nav_entities.cpp | 
func_nav_blocker  is a   brush entity  available in all  Source games since
 Source games since  Left 4 Dead. It is also in
 Left 4 Dead. It is also in  Team Fortress 2 and
 Team Fortress 2 and  Black Mesa. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
 Black Mesa. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
 Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow)  <boolean> (only in  ) )
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
 Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
- Start Disabled (StartDisabled)  <boolean> (not in   ) !FGD ) !FGD
- If set to false nav areas will be blocked right after spawning.
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
- Kill
- Will unblock nav areas before killing the nav blocker
See also
 script_nav_blocker - VScript catered version of func_nav_blocker. script_nav_blocker - VScript catered version of func_nav_blocker.






























