Lazy brush entities
Certain brush entities apply its effects based on absolute bounding box (AABB) of its brush model instead of brush model itself.
List of lazy brush entities
fog_volume
func_block_charge
func_nav_blocker
func_nav_avoidance_obstacle
script_nav_blocker
- not a brush entity but same behaviourfunc_detail_blocker
- Internal entities
Semi lazy entities
prop_physics
- marks nav areas as OBSTRUCTED based on AABBtrigger_hurt
- marks nav areas as DAMAGING based on AABBscript_trigger_hurt
- marks nav areas as DAMAGING based on AABBtrigger_hurt_ghost
- marks nav areas as DAMAGING based on AABBtrigger_soundscape
- dead players or spectators can touch this trigger which is determined by AABB, while living players use brush model
Example
Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model