$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
Confirm:It appears that if this parameter is null ($cdmaterials ""), then the full file path is written from the source SMD files. This behavior can be observed in the version of Propper that is integrated into older versions of Hammer++.
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{{tip|By default, models can have ''no more than'' 32 different material search paths.}} | {{tip|By default, models can have ''no more than'' 32 different material search paths.}} | ||
{{modernConfirm|It appears that if this parameter is null ({{code|$cdmaterials ""}}), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into older versions of [[Hammer++]].}} | {{modernConfirm|It appears that if this parameter is null ({{code|$cdmaterials ""}}), then the full file path is written from the source [[SMD]] files. This behavior can be observed in the version of Propper that is integrated into older versions of [[Hammer++]].}} | ||
== Syntax == | == Syntax == |
Revision as of 21:08, 22 February 2025
$cdmaterials
is a QC command available in all Source games.
(only in
)
It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to
<game>\materials\
.
It is traditional to specify the \models
subfolder before any others, to prevent the materials from appearing in Hammer.

$body
or $model
).

Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"