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$cdmaterials: Difference between revisions

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{{tip|By default, models can have ''no more than'' 32 different material search paths.}}
{{tip|By default, models can have ''no more than'' 32 different material search paths.}}


{{modernConfirm|It appears that if this parameter is null ({{code|$cdmaterials ""}}), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into [[Hammer++]].}}
{{modernConfirm|It appears that if this parameter is null ({{code|$cdmaterials ""}}), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into older versions of [[Hammer++]].}}


== Syntax ==
== Syntax ==

Revision as of 21:07, 22 February 2025

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$cdmaterials is a QC command available in all Source Source games. (only in Source) It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\.

It is traditional to specify the \models subfolder before any others, to prevent the materials from appearing in Hammer.

Tip.pngTip:Material filenames are defined by the reference mesh ($body or $model).
Tip.pngTip:By default, models can have no more than 32 different material search paths.
Confirm:It appears that if this parameter is null ($cdmaterials ""), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into older versions of Hammer++.

Syntax

$cdmaterials <path> <path 2> [...]

Example

$modelname		"weapons\shell.mdl"
$cdmaterials		"models\weapons\"
$body		shell	"shell_ref.smd"
$sequence	idle	"shell_idle.smd"