$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
Confirm:It appears that if this parameter is null ($cdmaterials ""), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into older versions of Hammer++.
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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{{tip|By default, models can have ''no more than'' 32 different material search paths.}} | {{tip|By default, models can have ''no more than'' 32 different material search paths.}} | ||
{{modernConfirm|It appears that if this parameter is null ({{code|$cdmaterials ""}}), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into [[Hammer++]].}} | {{modernConfirm|It appears that if this parameter is null ({{code|$cdmaterials ""}}), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into older versions of [[Hammer++]].}} | ||
== Syntax == | == Syntax == |
Revision as of 21:07, 22 February 2025
$cdmaterials
is a QC command available in all Source games.
(only in
)
It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to
<game>\materials\
.
It is traditional to specify the \models
subfolder before any others, to prevent the materials from appearing in Hammer.

$body
or $model
).

Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"