Weapon stunstick player: Difference between revisions
		
		
		
		
		
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		 Warning:Letting any NPC use this weapon by setting the
Warning:Letting any NPC use this weapon by setting the
		
	
| Pivotman319 (talk | contribs)  (this is an entity port from hl2dm. clarifying purpose) |  (added a warning note.) | ||
| Line 1: | Line 1: | ||
| {{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} It is a port of the {{Ent|weapon_stunstick}} entity from {{Hl2dm|4}}, intended for player use. It can additionally be spawned from dead NPCs in any map if the <code>stunstick_pickupable</code> [[ConVar]] is enabled. | {{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} It is a port of the {{Ent|weapon_stunstick}} entity from {{Hl2dm|4}}, intended for player use. It can additionally be spawned from dead NPCs in any map if the <code>stunstick_pickupable</code> [[ConVar]] is enabled. | ||
| {{warning|Letting any NPC use this weapon by setting the<code>additionalequipment</code> keyvalue in [[hammer]] will show the electrical sparks at all times when being held by an NPC.}} | |||
| {{BasicWeapon}} | {{BasicWeapon}} | ||
Revision as of 06:52, 19 February 2025
weapon_stunstick_player  is a   point entity  available in  Half-Life 2. It is a port of the weapon_stunstick entity from
 Half-Life 2. It is a port of the weapon_stunstick entity from  Half-Life 2: Deathmatch, intended for player use. It can additionally be spawned from dead NPCs in any map if the
 Half-Life 2: Deathmatch, intended for player use. It can additionally be spawned from dead NPCs in any map if the stunstick_pickupable ConVar is enabled.
 Warning:Letting any NPC use this weapon by setting the
Warning:Letting any NPC use this weapon by setting theadditionalequipment keyvalue in hammer will show the electrical sparks at all times when being held by an NPC.Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.