Half-Life (PS2) engine branch: Difference between revisions
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{{merge|[[Half-Life (PS2)]]|Probably couldn't be consider an engine branch, since it's just GoldSrc with added features. Should be moved to HL PS2 page under "Features" section.}}{{stub}} | {{merge|[[Half-Life (PS2)]]|reason=Probably couldn't be consider an engine branch, since it's just GoldSrc with added features. Should be moved to HL PS2 page under "Features" section.}}{{stub}} | ||
'''Half-Life (PS2) engine branch''' was made by {{gs|4}} it is port of the [[Half-Life (Dreamcast) engine branch]] to the {{ps2|4}} and adds LOD models. | '''Half-Life (PS2) engine branch''' was made by {{gs|4}} it is port of the [[Half-Life (Dreamcast) engine branch]] to the {{ps2|4}} and adds LOD models. | ||
Revision as of 10:35, 24 January 2025

It has been suggested that this article or section be merged with Half-Life (PS2). (Discuss)
Reason for merge: Probably couldn't be consider an engine branch, since it's just GoldSrc with added features. Should be moved to HL PS2 page under "Features" section.
Reason for merge: Probably couldn't be consider an engine branch, since it's just GoldSrc with added features. Should be moved to HL PS2 page under "Features" section.
Half-Life (PS2) engine branch was made by Gearbox Software it is port of the Half-Life (Dreamcast) engine branch to the
PlayStation 2 and adds LOD models.
Features
New since the Half-Life (Dreamcast) engine branch is:
- HD models
- Higher quality models make the world of
Half-Life far more immersive
- Split-screen
- Added for
Half-Life: Decay, players on console can now battle side by side
- LOD models
- Compressed model textures
- Facial, eye, and finger movement
Availability
2001 Half-Life (PS2)