Half-Life (PS2) engine branch: Difference between revisions

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{{merge|[[Half-Life (PS2)]]|Probably couldn't be consider an engine branch, since it's just GoldSrc with added features. Should be moved to HL PS2 page under "Features" section.}}{{stub}}
{{merge|[[Half-Life (PS2)]]|reason=Probably couldn't be consider an engine branch, since it's just GoldSrc with added features. Should be moved to HL PS2 page under "Features" section.}}{{stub}}
'''Half-Life (PS2) engine branch''' was made by {{gs|4}} it is port of the [[Half-Life (Dreamcast) engine branch]] to the {{ps2|4}} and adds LOD models.
'''Half-Life (PS2) engine branch''' was made by {{gs|4}} it is port of the [[Half-Life (Dreamcast) engine branch]] to the {{ps2|4}} and adds LOD models.



Revision as of 10:35, 24 January 2025

Merge-arrows.png
It has been suggested that this article or section be merged with Half-Life (PS2). (Discuss)
Reason for merge: Probably couldn't be consider an engine branch, since it's just GoldSrc with added features. Should be moved to HL PS2 page under "Features" section.

Stub

This article or section is a stub. You can help by expanding it.

Half-Life (PS2) engine branch was made by Gearbox Software Gearbox Software it is port of the Half-Life (Dreamcast) engine branch to the PlayStation 2 PlayStation 2 and adds LOD models.

Features

New since the Half-Life (Dreamcast) engine branch is:

HD models
Higher quality models make the world of Half-Life Half-Life far more immersive
Split-screen
Added for Half-Life: Decay Half-Life: Decay, players on console can now battle side by side
LOD models
Compressed model textures
Facial, eye, and finger movement

Availability

2001Half-Life (PS2) Half-Life (PS2)