Trigger lift: Difference between revisions
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{{this is a|brush entity|name=trigger_lift|game=Black Mesa}} It's a trigger volume that can lift up player or physics object, if they are touching it. Doesn't work with some [[NPC|NPCs]]. | {{this is a|brush entity|name=trigger_lift|game=Black Mesa}} It's a trigger volume that can lift up player or physics object, if they are touching it. Doesn't work with some [[NPC|NPCs]]. | ||
Represented by class <code>CTriggerLift</code>. | Represented by class <code>CTriggerLift</code>. | ||
{{back |Black Mesa Level Creation}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 04:51, 18 December 2024
trigger_lift
is a brush entity available in Black Mesa. It's a trigger volume that can lift up player or physics object, if they are touching it. Doesn't work with some NPCs.
Represented by class CTriggerLift
.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Lift Acceleration (liftaccel) <float>
- This is lift acceleration.
- Clamp Speed (clampspeed) <float>
- This is clamp speed.
- Parent (parentname) <targetname>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
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Flags
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Inputs
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Outputs
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