Cs ragdoll: Difference between revisions
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In {{css|4}} with "low violence" mode enabled on a session start, or the <code>-lv</code> [[Command line options|launch option]] on much older versions of {{csgo|4}}, <code>cs_ragdoll</code> is affected by QPhysics and plays a surrender animation. | In {{css|4}} with "low violence" mode enabled on a session start, or the <code>-lv</code> [[Command line options|launch option]] on much older versions of {{csgo|4}}, <code>cs_ragdoll</code> is affected by QPhysics and plays a surrender animation. | ||
===Left 4 Dead series=== | ===Left 4 Dead series=== | ||
<code>cs_ragdoll</code> is spawned upon a Survivor's death. In {{l4d2|4}} these are substituted by [[survivor_death_model]] unless the | <code>cs_ragdoll</code> is spawned upon a Survivor's death. In {{l4d2|4}} these are substituted by [[survivor_death_model]] unless the Survivor dies after dropping from a ledge, or during L4D1 mutations. | ||
Revision as of 08:06, 13 December 2024
| CCSRagdoll |
cs_ragdoll is a point entity available in ![]()
Counter-Strike series and ![]()
Left 4 Dead series. It is akin to prop_ragdoll, being spawned on a player's death (albeit only if the ConVar cl_ragdoll_physics_enable is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by cs_bots to determine dangerous areas due to ally deaths.
If "low violence" mode is engaged on a session start, cs_ragdoll uses QPhysics and can not be shot, but they will play a surrender animation ("death%d", if any exist).
Behavior
Counter-Strike series
In
Counter-Strike: Source with "low violence" mode enabled on a session start, or the -lv launch option on much older versions of
Counter-Strike: Global Offensive, cs_ragdoll is affected by QPhysics and plays a surrender animation.
Left 4 Dead series
cs_ragdoll is spawned upon a Survivor's death. In
Left 4 Dead 2 these are substituted by survivor_death_model unless the Survivor dies after dropping from a ledge, or during L4D1 mutations.