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{{note|[[Studiomdl]] builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins. {{crowbar|2}} handles this automatically.}}
{{note|[[Studiomdl]] builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins. {{crowbar|2}} handles this automatically.}}


{{bug|In {{as}} Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}}
{{bug|hidetested=y|In {{as}} Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}}


==Example==
==Example==

Revision as of 10:35, 11 December 2024

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$modelname is a QC command available in all Source Source games. It is required, as it specifies the path and filename of the compiled model.

  • In GoldSrc GoldSrc, this is either a relative path (relative to $cd) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.
  • In Source Source, this is always a relative path, relative to the \models folder of the mod.
Note.pngNote:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by $modelname must exist before compiling begins. Crowbar Crowbar handles this automatically.
Icon-Bug.pngBug:In Alien Swarm Alien Swarm, models compiled into the root \models folder cannot be loaded.

Example

$modelname		"weapons/shell.mdl"

$staticprop

$body		body	"shell"

$cdmaterials		"models\weapons\"

$sequence	idle	"shell_anim_@idle"

$collisionmodel		"shell_physics"

This model will be created at <game path>\models\weapons\shell.mdl.