Env beverage: Difference between revisions
Jump to navigation
Jump to search
Note:These are not used for the vending machines in
Half-Life 2. Those are done with a func_button and point_template.
Note:This uses
In most games except
Half-Life: Source,
Half-Life Deathmatch: Source, and
Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.
Note:In
Black Mesa this entity is replaced by env_dispenser.
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) m (→Keyvalues) |
||
Line 10: | Line 10: | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Capacity|intn=health|integer|Number of cans in the dispenser. Default 10 (0 is treated as 10).}} | {{KV|Capacity|intn=health|integer|Number of cans in the dispenser. Default 10 (0 is treated as 10).}} | ||
{{KV|Beverage Type|intn=beveragetype|choices|Which [[skin]] to use for the spawned can. Vanilla {{hls}} skins described below:}} | {{KV|Beverage Type|intn=beveragetype|integer choices|Which [[skin]] to use for the spawned can. Vanilla {{hls}} skins described below:}} | ||
:<ol start="0"><!-- | :<ol start="0"><!-- | ||
--><li> '''"Coca-Cola"''' - A lime green can with what appears to be half a kiwifruit pictured, labelled "{{mono|HAI !}}" in white. <!-- | --><li> '''"Coca-Cola"''' - A lime green can with what appears to be half a kiwifruit pictured, labelled "{{mono|HAI !}}" in white. <!-- |
Revision as of 12:04, 22 September 2024
![]() |
---|
CEnvBeverage |
![]() |
env_beverage
is a point entity available in all Source games. It is a
Half-Life legacy entity: the beverage vending machine. This entity dispenses soda cans when used.



models/can.mdl
by default.In most games except





Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Capacity (health) <integer>
- Number of cans in the dispenser. Default 10 (0 is treated as 10).
- Beverage Type (beveragetype) <integer choices>
- Which skin to use for the spawned can. Vanilla
skins described below:
- "Coca-Cola" - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !" in white.
- "Sprite" - A brown can with yellow droplets pictured, labelled "GLUB" in yellow.
- "Diet Coke" - A red/blue can with red berries pictured, labelled "GRAPE" in white.
- "Orange" - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly.
- "Surge" - A dark green can with darker coloured ends, labelled "YUCK" in white.
- "Moxie" - A yellow/orange can with a fiery effect, labelled "DANTE" in dark red.
- Random - One of the first 6 skins found in the MDL will be chosen at random.
Note:While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.
Inputs
- Activate
- Same as Use. Dispenses a can