Template:Hammer++ compatibility/strings: Difference between revisions
Jump to navigation
Jump to search
(Added Source 2006.) |
No edit summary |
||
| Line 147: | Line 147: | ||
| src06 Notes = {{#switch: {{language}} | | src06 Notes = {{#switch: {{language}} | ||
| #default = See [[Hammer++/Docs/Installation_for_Source_2006_games|Installation for Source 2006 games]]. Don't forget that {{src06|3.1}} games will have less textures (including tools textures such as [[Tool_textures_(Source)#skybox2d|2D Skybox]]), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). | | #default = See [[Hammer++/Docs/Installation_for_Source_2006_games|Installation for Source 2006 games]]. Don't forget that {{src06|3.1}} games will have less textures (including tools textures such as [[Tool_textures_(Source)#skybox2d|2D Skybox]]), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same textures exists in Texture Browser on Source 2006's Hammer. | ||
}} | }} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 04:39, 19 September 2024
Number of strings:
Approximate status of translation:
20Approximate status of translation:
100%
35%
95%
5%
40%
35% - Game
- Hammer++ Version
Game/tool notes
- Notes
- Install to game's

binfolder normally. - Setting up Hammer
- Portal 2 support still has some problems, this will be released at a later date.
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to
Strata Hammer. - Configure Hammer for Half-Life: Source, then install to game's

binfolder normally. - L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1. - Identical to
Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map. - [confirm]
- [confirm]
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps
- Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
- Install to
Source SDK Base 2013 - Singleplayer's 
binfolder and add a game configuration pointing to the mod; the
Source 2013 SP compilers generate BSPs that are compatible with
Source 2007. - Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs';
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's ![]()
sourcetest folder to load assets;
Hammer++ will crash if placed inside Postal 3's ![]()
bin folder.
- A separate version for Portal 2 is planned. Check out this guide.
- This build uses
Source 2013 Multiplayer to reduce map size. - Check out the issues below in the relevant subpage.
- Check out the issues below in the relevant subpage.
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same textures exists in Texture Browser on Source 2006's Hammer.