$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
Confirm:It appears that if this parameter is null ($cdmaterials ""), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into Hammer++.
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{{LanguageBar|title = $cdmaterials}} | {{LanguageBar|title = $cdmaterials}} | ||
{{tabsBar|main=$cdmaterials}} | |||
{{this is a|QC command|name=$cdmaterials}} | {{this is a|QC command|name=$cdmaterials}} | ||
{{src topicon}} | {{src topicon}} | ||
{{src|only}} | {{src|only}} | ||
It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | ||
Revision as of 16:39, 17 September 2024
$cdmaterials
is a QC command available in all Source games.
(only in
)
It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to
<game>\materials\
.
It is traditional to specify the \models
subfolder before any others, to prevent the materials from appearing in Hammer.

$body
or $model
).

Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"