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$modelname: Difference between revisions

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==Example==
==Example==
  '''$modelname "weapons\shell.mdl"'''
  '''$modelname "weapons/shell.mdl"'''
   
   
  [[$staticprop]]
  [[$staticprop]]
   
   
  [[$body]] body "shell.smd"
  [[$body]] body "shell"
   
   
  [[$cdmaterials]] "models\weapons\"
  [[$cdmaterials]] "models\weapons\"
   
   
  [[$sequence]] idle "shell_anim_@idle.smd"
  [[$sequence]] idle "shell_anim_@idle"
   
   
  [[$collisionmodel]] "shell_physics.smd"
  [[$collisionmodel]] "shell_physics"


This model will be created at <code><game path>\models\weapons\shell.mdl</code>.
This model will be created at <code><game path>\models\weapons\shell.mdl</code>.

Revision as of 16:38, 17 September 2024

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$modelname is a QC command available in all Source Source games. It is required, as it specifies the path and filename of the compiled model.

  • In GoldSrc GoldSrc, this is either a relative path (relative to $cd) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.
  • In Source Source, this is always a relative path, relative to the \models folder of the mod.
Note.pngNote:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by $modelname must exist before compiling begins. Crowbar Crowbar handles this automatically.
Icon-Bug.pngBug:In Alien Swarm Alien Swarm, models compiled into the root \models folder cannot be loaded.  [todo tested in ?]

Example

$modelname		"weapons/shell.mdl"

$staticprop

$body		body	"shell"

$cdmaterials		"models\weapons\"

$sequence	idle	"shell_anim_@idle"

$collisionmodel		"shell_physics"

This model will be created at <game path>\models\weapons\shell.mdl.