Npc combinegunship: Difference between revisions
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Note:The gunship does not use info_node_air for navigation. It follows path_tracks exclusively! It does so quite intelligently though, so the result looks rather dynamic.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Tip:Use info_target_gunshipcrash entities to suggest spectacular crashing points for defeated gunships.
Tip:npc_heli_avoidsphere works with this npc
Gameplayer (talk | contribs) (Vulnerability inputs does not work in game and does not appear to exist in code => removing.) |
Gameplayer (talk | contribs) No edit summary |
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==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
{{varcom|start}} | |||
{{varcom|sk_gunship_burst_size|15|float|Fire off this many bullets in a burst.}} | |||
{{varcom|sk_gunship_burst_min|800|float|Pathing avoid distance.}} | |||
{{varcom|sk_gunship_burst_dist|768|float|The maximum distance from the enemy that the gunship will start stitching.}} | |||
{{varcom|sk_gunship_health_increments|5|int|Number of times the gunship must be struck by explosive damage (multiplied for skill settings).}} | |||
{{varcom|g_debug_gunship|0|choices|Debug type: | |||
:* 0: Disabled | :* 0: Disabled | ||
:* 1: Leading | :* 1: Leading | ||
:* 2: Path | :* 2: Path | ||
:* 3: Stitching | :* 3: Stitching}} | ||
{{varcom|sk_npc_dmg_gunship|40|float|Used by ammotype "CombineCannon".}} | |||
{{varcom|sk_npc_dmg_gunship_to_plr|3|float|Used by ammotype "CombineCannon".}} | |||
{{varcom|end}} | |||
==Keyvalues== | ==Keyvalues== | ||
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==Flags== | ==Flags== | ||
* 1 : Wait Till Seen | * 1 : Wait Till Seen | ||
* 2 : Gag (No IDLE sounds until angry) | * 2 : Gag (No IDLE sounds until angry) | ||
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==Inputs== | ==Inputs== | ||
{{I|BlindfireOn|Gunship will fire at an unseen target, attempting to punch through to them}} | |||
{{I|BlindfireOff|Gunship only fires at visible target}} | |||
{{I|SetPenetrationDepth|Set penetration depth of bullets|param=float}} | |||
{{I|SetDockingBBox|Shrink Bounding Box}} | |||
{{I|SetNormalBBox|Set Bounding Box to normal size}} | |||
{{I|EnableGroundAttack|Allow the gunship to use its ground attack}} | |||
{{I|DisableGroundAttack|Don't allow the gunship to use its ground attack}} | |||
{{I|DoGroundAttack|Causes the gunship to execute its ground attack|param=string}} | |||
{{I BaseHelicopter}} | {{I BaseHelicopter}} | ||
==Outputs== | ==Outputs== | ||
{{O|OnFireCannon|Fired when the gunship fires a cannon round.}} | |||
{{O|OnFirstDamage|Fired when the first damage is done to the gunship.}} | |||
{{O|OnSecondDamage|Fired when the second damage is done to the gunship.}} | |||
{{O|OnThirdDamage|Fired when the third damage is done to the gunship.}} | |||
{{O|OnFourthDamage|Fired when the fourth damage is done to the gunship.}} | |||
{{O|OnCrashed|Fired when gunship crashes.}} | {{O|OnCrashed|Fired when gunship crashes.}} | ||
{{O BaseNPC}} | {{O BaseNPC}} |
Revision as of 03:32, 17 September 2024
npc_combinegunship
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
A flying Combine NPC with one main gun and the ability to track and shoot down RPG rockets.
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CNPC_CombineGunship |
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Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_gunship_burst_size | 15 | float | Fire off this many bullets in a burst. |
sk_gunship_burst_min | 800 | float | Pathing avoid distance. |
sk_gunship_burst_dist | 768 | float | The maximum distance from the enemy that the gunship will start stitching. |
sk_gunship_health_increments | 5 | int | Number of times the gunship must be struck by explosive damage (multiplied for skill settings). |
g_debug_gunship | 0 | choices | Debug type:
|
sk_npc_dmg_gunship | 40 | float | Used by ammotype "CombineCannon". |
sk_npc_dmg_gunship_to_plr | 3 | float | Used by ammotype "CombineCannon". |
Keyvalues
BaseHelicopter:
- Initial Speed (InitialSpeed) <string>
- The speed that the entity should try to reach as soon as it spawns
- Target path_track (target) <targetname>
- The name of a path_track that this NPC will fly to after spawning.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : Fall to ground (unchecked means *teleport* to ground)
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 32 : No Rotorwash
- 64 : Await Input
- 128 : Wait For Script
- 256 : Long Visibility/Shoot
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC (used by npc_maker, will not spawn)
- 4096 : No ground attack
- 8192 : Use chopper model !FGD
Inputs
- BlindfireOn
- Gunship will fire at an unseen target, attempting to punch through to them
- BlindfireOff
- Gunship only fires at visible target
- SetPenetrationDepth <float >
- Set penetration depth of bullets
- SetDockingBBox
- Shrink Bounding Box
- SetNormalBBox
- Set Bounding Box to normal size
- EnableGroundAttack
- Allow the gunship to use its ground attack
- DisableGroundAttack
- Don't allow the gunship to use its ground attack
- DoGroundAttack <string >
- Causes the gunship to execute its ground attack
|
Outputs
- OnFireCannon
- Fired when the gunship fires a cannon round.
- OnFirstDamage
- Fired when the first damage is done to the gunship.
- OnSecondDamage
- Fired when the second damage is done to the gunship.
- OnThirdDamage
- Fired when the third damage is done to the gunship.
- OnFourthDamage
- Fired when the fourth damage is done to the gunship.
- OnCrashed
- Fired when gunship crashes.
|
Categories:
- TODO rewrite lang to LanguageBar
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- CBaseAnimating
- NPC entities
- Pages with uncategorized bugs
- Flying NPCs
- Half-Life 2 NPCs