This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Item longjump (GoldSrc): Difference between revisions

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{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{tabs|item_longjump|goldsrc=1|source=1|main=source}}
{{tabsBar|main=Item_longjump}}
[[File:w_longjump_goldsrc.png|thumb|right|200px|Worldmodel.]]
[[File:w_longjump_goldsrc.png|thumb|right|200px|Worldmodel.]]
[[File:w_longjump_goldsrc_back.png|thumb|right|200px|Back side.]]
[[File:w_longjump_goldsrc_back.png|thumb|right|200px|Back side.]]

Latest revision as of 13:01, 6 September 2024

edit
Worldmodel.
Back side.
C++ Class hierarchy
CItemLongJump
CItem
CBaseEntity
C++ items.cpp

item_longjump is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Description

It gives the player the Long Jump Module for their HEV Suit, allowing the user to jump longer distances in the Xen chapter.

Note.pngNote:It requires the player to have the suit on before the Long Jump Module can be picked up.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.


Gallery

External links