Item longjump (GoldSrc): Difference between revisions
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Note:It requires the player to have the suit on before the Long Jump Module can be picked up.
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Latest revision as of 13:01, 6 September 2024
| CItemLongJump |
item_longjump is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Description
It gives the player the Long Jump Module for their HEV Suit, allowing the user to jump longer distances in the Xen chapter.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
The first Long Jump Module, in the Hazard Course.
The second, in the Lambda Core.
External links
Long Jump Module on Combine OverWiki
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities