Prop physics respawnable: Difference between revisions
		
		
		
		
		
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 Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in
Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in  )
)
 Workaround:Use a point_template to spawn a regular prop_physics each time it breaks.  [todo tested in ?]
Workaround:Use a point_template to spawn a regular prop_physics each time it breaks.  [todo tested in ?]
 Note:Other
Note:Other 
		
	
| SirYodaJedi (talk | contribs) No edit summary | SirYodaJedi (talk | contribs)  No edit summary | ||
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| [[Category:Physics]] | [[Category:Physics]] | ||
| [[Category:Prop entities]] | [[Category:Prop entities|physics respawnable]] | ||
Revision as of 09:05, 1 September 2024
|  Class hierarchy | 
|---|
| CPhysicsPropRespawnable | 
|  props.cpp | 
prop_physics_respawnable  is a   point entity  available in all  Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.
 Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.
 Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in
Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in  )
)
 Workaround:Use a point_template to spawn a regular prop_physics each time it breaks.
Workaround:Use a point_template to spawn a regular prop_physics each time it breaks.Keyvalues
- Respawn time (RespawnTime) <integer>
- Amount in seconds this prop will respawn after it breaks.
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_physics.