Func simpleladder: Difference between revisions
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Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
m (Nesciuse moved page Func simpleladder/en to Func simpleladder without leaving a redirect: Move en subpage to basepage) |
SirYodaJedi (talk | contribs) No edit summary |
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{{LanguageBar}} | {{LanguageBar}} | ||
{{Ent not in fgd}} | {{Ent not in fgd|nolink=It is automatically created from [[func_ladder]] by VBSP}} | ||
{{CD|CFuncSimpleLadder}} | {{CD|CFuncSimpleLadder}} | ||
{{this is a|brush entity|name=func_simpleladder|series=Left 4 Dead}}It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer. | {{this is a|brush entity|name=func_simpleladder|series=Left 4 Dead}}It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer. |
Revision as of 11:59, 26 August 2024
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CFuncSimpleLadder |
func_simpleladder
is a brush entity available in Left 4 Dead series.It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.



If the game has round restart mechanics this entity may not behave as expected:
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Keyvalues
- normal.x (normal.x) <float>
- X normal of the ladder.
- normal.y (normal.y) <float>
- Y normal of the ladder.
- normal.z (normal.z) <float>
- Z normal of the ladder.
- TeamNum (TeamNum) <integer>
- Team that can climb this ladder.