Npc headcrab fast: Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Bug:Fast headcrabs lack the animations for un/burrowing (only classic headcrabs have them). Using this setting will cause them to pop up in the air instantly when approached. [todo tested in ?]
Tip:You can still use this to create ambushes. Simply cover it up with non-solid clutter, junk or a bit of displacement ground with collisions disabled.
(KV and a note) |
Gameplayer (talk | contribs) No edit summary |
||
Line 13: | Line 13: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseHeadcrab}} | ||
{{bug|Fast headcrabs lack the animations for un/burrowing (only [[Npc_headcrab|classic headcrabs]] have them). Using this setting will cause them to pop up in the air instantly when approached.}} | {{bug|Fast headcrabs lack the animations for un/burrowing (only [[Npc_headcrab|classic headcrabs]] have them). Using this setting will cause them to pop up in the air instantly when approached.}} | ||
{{tip|You can still use this to create ambushes. Simply cover it up with non-[[solid]] clutter, junk or a bit of [[displacement]] ground with collisions disabled.}} | {{tip|You can still use this to create ambushes. Simply cover it up with non-[[solid]] clutter, junk or a bit of [[displacement]] ground with collisions disabled.}} | ||
==Flags== | ==Flags== | ||
{{Fl | {{Fl BaseHeadcrab}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseHeadcrab}} | ||
{{I Parentname}} | {{I Parentname}} | ||
==Outputs== | ==Outputs== |
Revision as of 07:11, 25 August 2024
![]() |
---|
CFastHeadcrab |
![]() |
npc_headcrab_fast
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Half-Life 2: Deathmatch, and
Black Mesa.
This headcrab variant is much faster than the average headcrab. They typically infest rotting corpses rather than human hosts, creating the terrifying fast zombies. Since the headcrabs move and attack so quickly, they can be thought of as a substitute for the notorious snark of Half-Life 1. It is best to place them in small groups to rush the player.

Dedicated Console Variables
- sk_headcrab_fast_health <int>
- A fast headcrab's spawn health.
Keyvalues
BaseHeadcrab:
- Start burrowed (startburrowed) <boolean>
- Should this npc start burrowed? Will unburrow via input or if an enemy gets near.
Note:If a headcrab is burrowed, it cannot be damaged. Use Kill input if needing to remove such headcrab.


Flags
- Start hidden : [65536]
- Start hanging from ceiling : [131072]
Inputs
- Burrow !FGD
- Burrow. If no burrow points within 512 units, does nothing.
- BurrowImmediate !FGD
- Burrow immediate.
- Unburrow !FGD
- Unburrow.
- StartHangingFromCeiling
- Start hanging from ceiling.
- DropFromCeiling
- Drop if hanging from ceiling.
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
Outputs
|
Categories:
- TODO rewrite lang to LanguageBar
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Black Mesa entities
- Black Mesa entities
- Black Mesa point entities
- NPC entities
- Pages with uncategorized bugs
- Half-Life 2 NPCs
- Headcrabs