Rubikon: Difference between revisions
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== Forks == | == Forks == | ||
{{S&box|4.1}} uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}} | |||
== External links == | == External links == |
Revision as of 12:53, 20 August 2024
Rubikon is Valve's custom CPU based[2] physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.
Forks
S&box uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]
External links
- Rubikon at GDC 2014 —
Valve's Physics for Game Programmers.
- Document from GDC 2014 — Sergiy Migdalskiy Debugging Techniques.pdf (
Archived version ).
References
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