Rubikon: Difference between revisions
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(S&box now uses Box3D physics, which is just forked Rubikon that can be updated quickly.) |
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'''Rubikon''' is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | '''Rubikon''' is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | ||
A Source 2 | == Forks == | ||
A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}} | |||
== Media == | == Media == |
Revision as of 02:49, 4 August 2024
Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.
Forks
A heavily modified version of Source 2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]
Media
References
References | ||
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