Rubikon: Difference between revisions
Jump to navigation
Jump to search
m (Nesciuse moved page Rubikon/en to Rubikon without leaving a redirect: Move en subpage to basepage) |
(S&box now uses Box3D physics, which is just forked Rubikon that can be updated quickly.) |
||
Line 2: | Line 2: | ||
{{Stub}} | {{Stub}} | ||
'''Rubikon''' is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | '''Rubikon''' is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | ||
A Source 2 game, {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}} | |||
== Media == | == Media == | ||
* [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf]{{source 2 topicon}}[[Category:Physics]] | * [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf]{{source 2 topicon}}[[Category:Physics]] | ||
{{references|1= | |||
{{ref2|cite id=1|access-date={{#time: F d, Y }}|gvarados (@gvarados) (August 3, 2024). "{{Twitter|gvarados/status/1819448434057007190|S&box has a new Physics Engine|icon=hide}}". ''{{twitter}}''.}} | |||
}} |
Revision as of 22:19, 2 August 2024
Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.
A Source 2 game, S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]
Media
References
References | ||
---|---|---|
|