$cdmaterials: Difference between revisions
Jump to navigation
Jump to search
Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
Confirm:It appears that if this parameter is null ($cdmaterials ""), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into Hammer++.
m (Multipage removal) |
m (Nesciuse moved page $cdmaterials/en to $cdmaterials without leaving a redirect: Move en subpage to basepage) |
(No difference)
|
Revision as of 03:08, 12 July 2024
$cdmaterials
is a QC command available in all Source games.
(only in
)
For
GoldSrc, see $cdtexture.

It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\
.
It is traditional to specify the \models
subfolder before any others, to prevent the materials from appearing in Hammer.

$body
or $model
).

Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"