$alpha: Difference between revisions

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{{langsp|title=$alpha}}
{{LanguageBar|title=$alpha}}
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'''<code style="color:white">$alpha</code>''' is a [[material]] [[shader]] parameter. It scales the [[opacity]] of an entire material by the given value. 1 is entirely opaque, 0 is invisible.
'''<code style="color:white">$alpha</code>''' is a [[material]] [[shader]] parameter. It scales the [[opacity]] of an entire material by the given value. 1 is entirely opaque, 0 is invisible.


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*<code>[[$distancealpha]]</code>
*<code>[[$distancealpha]]</code>
*<code>[[$vertexalpha]]</code>
*<code>[[$vertexalpha]]</code>
[[Category:Shader parameters|alpha]]

Revision as of 02:18, 12 July 2024

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$alpha is a material shader parameter. It scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.

If any material on a brush has $alpha, the brush will stop affecting VVIS and become entirely transparent to NPCs from every angle.

This may be used with $translucent, although using $translucent here is redundant, as any $alpha different than 1 will already apply the $translucent parameter.

This cannot be used with $alphatest. If used, the material will be invisible.

Icon-Bug.pngBug:Not available in VertexLitGeneric.  [todo tested in ?]

Syntax

$alpha	<normal>

See also