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Cycler flex: Difference between revisions

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(Created page with "{{stub}} {{Ent not in fgd}} {{obsolete}} {{this is a|point entity|name=cycler_flex}} Entity exists only for animation testing purposes. This entity is copy of {{ent|cycler_act...")
 
(-added class hierarchy, see also)
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{{Ent not in fgd}}
{{Ent not in fgd}}
{{obsolete}}
{{obsolete}}
{{CD|CGenericFlexCycler|file1=1}}
{{this is a|point entity|name=cycler_flex}} Entity exists only for animation testing purposes. This entity is copy of {{ent|cycler_actor}}.
{{this is a|point entity|name=cycler_flex}} Entity exists only for animation testing purposes. This entity is copy of {{ent|cycler_actor}}.
== See Also ==
* {{ent|cycler}}
* {{ent|cycler_blender}}
* {{ent|cycler_flex}}
* {{ent|cycler_weapon}}
* {{ent|cycler_wreckage}}

Revision as of 10:12, 2 July 2024

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CGenericFlexCycler
CFlexCycler
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ baseflex.cpp

cycler_flex is a point entity available in all Source Source games. Entity exists only for animation testing purposes. This entity is copy of cycler_actor.

See Also