Cycler actor: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(-added class hierarchy, kept fgd keyvals, cleanup, see also) |
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{{lang|Cycler actor}} | {{lang|Cycler actor}} | ||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CFlextalkActor|file1=genericactor.cpp}} | |||
{{this is a|point entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPC's. | {{this is a|point entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPC's. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV Targetname}} | ||
{{KV | {{KV|Model|intn=model|studio|Model}} | ||
{{KV | {{KV|Sentence Group|intn=Sentence|string|{{todo}}}} | ||
{{ | |||
==Inputs== | ==Inputs== | ||
{{ | {{IO|Alpha|param=integer|Set Alpha Value}} | ||
== | == See Also == | ||
{{ | * {{ent|cycler}} | ||
{{ | * {{ent|cycler_blender}} | ||
{{ | * {{ent|cycler_flex}} | ||
* {{ent|cycler_weapon}} | |||
* {{ent|cycler_wreckage}} |
Revision as of 10:09, 2 July 2024


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CFlextalkActor |
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cycler_actor
is a point entity available in all Source games except
Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPC's.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model (model) <model path>
- Model
- Sentence Group (Sentence) <string>
- [Todo]
Inputs
- Alpha <integer >
- Set Alpha Value