Prop physics respawnable: Difference between revisions
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Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in
)
Workaround:Use a point_template to spawn a regular prop_physics each time it breaks. [todo tested in ?]
Note:Other
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(-otherkio) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Respawn time|intn=RespawnTime|int|Amount in seconds this prop will respawn after it breaks.}} | {{KV|Respawn time|intn=RespawnTime|int|Amount in seconds this prop will respawn after it breaks.}} | ||
{{ | |||
{{OtherKIO|prop_physics}} | |||
== See also == | == See also == | ||
Revision as of 08:43, 2 July 2024
| CPhysicsPropRespawnable |
prop_physics_respawnable is a point entity available in all
Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.
Keyvalues
- Respawn time (RespawnTime) <integer>
- Amount in seconds this prop will respawn after it breaks.
Keyvalues / Inputs / Outputs are same as prop_physics.