Prop vehicle airboat: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 Confirm:It was definitely used in a couple hilarious Portal speedruns, but is it available as a map object?
Warning:This entity doesn't work in 
 Half-Life 2: Deathmatch.
		
	
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)  | 
				 (-added class hierarchy, cleanup)  | 
				||
| Line 1: | Line 1: | ||
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Prop vehicle airboat}}{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=prop_vehicle_airboat}} It is also available in {{portal|4}}. It is a drivable airboat.  | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Prop vehicle airboat}}  | ||
{{CD|CPropAirboat|base=CPropVehicleDriveable|file1=1}}  | |||
{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=prop_vehicle_airboat}} It is also available in {{portal|4}}. It is a drivable airboat.  | |||
{{confirm|It was definitely used in a couple hilarious ''Portal'' speedruns, but is it available as a map object?}}  | {{confirm|It was definitely used in a couple hilarious ''Portal'' speedruns, but is it available as a map object?}}  | ||
{{warning|This entity doesn't work in {{hl2dm|4}}.}}  | {{warning|This entity doesn't work in {{hl2dm|4}}.}}  | ||
| Line 6: | Line 8: | ||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV Targetname}}  | |||
{{KV|EnableGun|bool|Whether the airboat's gun is enabled or disabled.}}  | |||
{{KV BaseDriveableVehicle}}  | {{KV BaseDriveableVehicle}}  | ||
==Inputs==  | ==Inputs==  | ||
{{IO|EnableGun|Enables or disables the airboat gun and associated crosshair.|param=bool}}  | {{IO|EnableGun|Enables or disables the airboat gun and associated crosshair.|param=bool}}  | ||
{{IO|StartRotorWashForces|The airboat will start to be blown around by helicopter rotor wash (if present).}}  | {{IO|StartRotorWashForces|The airboat will start to be blown around by helicopter rotor wash (if present).}}  | ||
| Line 16: | Line 18: | ||
{{IO|Entervehicle|Force the player to enter the vehicle.}}  | {{IO|Entervehicle|Force the player to enter the vehicle.}}  | ||
{{IO|Exitvehicle|Force the player to exit the vehicle.}}  | {{IO|Exitvehicle|Force the player to exit the vehicle.}}  | ||
{{Warning|Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.}}  | :{{Warning|Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.}}  | ||
{{I BaseDriveableVehicle|base=1}}  | |||
==  | == See Also ==  | ||
{{  | * {{ent|prop_vehicle}}  | ||
Revision as of 06:24, 2 July 2024
| CPropAirboat | 
prop_vehicle_airboat  is a   point entity  available in 
 Half-Life 2, 
 Half-Life 2: Episode One, 
 Half-Life 2: Episode Two, and 
 Half-Life 2: Deathmatch. It is also available in 
 Portal. It is a drivable airboat.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
BaseDriveableVehicle:
- Starts locked (VehicleLocked) <boolean>
 - Players cannot enter vehicle until it is unlocked.
 
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
 - The vehicle script files contained in 
scripts\vehicles\define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat: 
airboat.txt - prop_vehicle_apc: 
apc.txt/apc_npc.txt - prop_vehicle_crane: 
crane.txt - prop_vehicle_prisoner_pod: 
prisoner_pod.txt - prop_vehicle_jeep: 
jalopy.txt(only in
) / jeep_test.txt - prop_vehicle_choreo_generic:
 Half-Life 2: Episode One only:choreo_vehicle.txtchoreo_vehicle_ep1_dogintro.txt
 Half-Life 2: Episode Two only:choreo_vehicle_ep2_barn1.txtchoreo_vehicle_ep2_hangar.txtchoreo_vehicle_ep2_intro.txtchoreo_vehicle_ep2_Outland_02.txtchoreo_vehicle_ep2_playertrapped.txt
 - There is also 
reference_vehicle.txt, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin: 
sincar.txt/sincar_pit.txt(only in
) - p3_vehicle_segway: 
segway.txt(only in
) 
 - prop_vehicle_airboat: 
 
- Scale of action input / framerate (actionScale) <float>
 - Todo: How fast the vehicle turns/accelerates?
 
Inputs
- EnableGun <boolean>
 - Enables or disables the airboat gun and associated crosshair.
 
- StartRotorWashForces
 - The airboat will start to be blown around by helicopter rotor wash (if present).
 
- StopRotorWashForces
 - The airboat will no longer be blown around by helicopter rotor wash.
 
- Entervehicle
 - Force the player to enter the vehicle.
 
- Exitvehicle
 - Force the player to exit the vehicle.
 
Warning:Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.
BaseDriveableVehicle:
- HandBrakeOn
 
- HandBrakeOff
 - Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
 
BaseVehicle:
- Action <float>
 - Set the speed of the action animation. Todo: What does this mean?
 
- TurnOn
 - Start engine and enable throttle.
 
- TurnOff
 - Stop engine, disable throttle, engage brakes.
 
- Lock
 
- Unlock
 - Prevent/allow the player from entering or exiting the vehicle.
 
See Also
Categories: 
- TODO rewrite lang to LanguageBar
 - CBaseAnimating
 - Point entities
 - Non-internal Half-Life 2 entities
 - Half-Life 2 entities
 - Half-Life 2 point entities
 - Non-internal Half-Life 2: Episode One entities
 - Half-Life 2: Episode One entities
 - Half-Life 2: Episode One point entities
 - Non-internal Half-Life 2: Episode Two entities
 - Half-Life 2: Episode Two entities
 - Half-Life 2: Episode Two point entities
 - Non-internal Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch point entities
 - Vehicle Entities