Pipe bomb projectile: Difference between revisions
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Note:Also used for the explosion of propane tank or oxygen tank which are prop_physics spawned by throwing weapon_propanetank or weapon_oxygentank with model names
Note:Default model name used
Note:survivor_bots retreat from entities if classname keyvalue is
(notes) |
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| Line 22: | Line 22: | ||
* {{ent|weapon_pipe_bomb_spawn}} | * {{ent|weapon_pipe_bomb_spawn}} | ||
* {{ent|weapon_pipe_bomb}} | * {{ent|weapon_pipe_bomb}} | ||
* {{ent|molotov_projectile}} | * {{ent|molotov_projectile_(Left_4_Dead_series)|alt=molotov_projectile}} | ||
* {{ent|vomitjar_projectile}} | * {{ent|vomitjar_projectile}} | ||
Revision as of 05:24, 25 June 2024
| CPipeBombProjectile |
pipe_bomb_projectile is a point entity available in ![]()
Left 4 Dead series. Projectile spawned by throwing weapon_pipe_bomb. It explodes in pipe_bomb_timer_duration seconds and causes DMG_BLAST | DMG_BLAST_SURFACE damage type.
props_junk\PropaneCanister001a and props_equipment\OxygenTank01 respectively.models/w_models/weapons/w_eq_pipebomb.mdlpipe_bomb_projectileConvars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| pipe_bomb_beep_interval_delta | 0.025 | Seconds | |
| pipe_bomb_beep_min_interval | 0.1 | Seconds | |
| pipe_bomb_initial_beep_interval | 0.5 | Seconds | |
| pipe_bomb_shake_amplitude | 50 | Units | |
| pipe_bomb_shake_radius | 750 | Units | |
| pipe_bomb_timer_duration | 6 | Seconds |