User:Blixibon: Difference between revisions

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(Fixed a few mistakes + turned my contact links into userboxes)
(Listed my miscellaneous projects)
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I'm the original developer of {{mb|4}}, a base mod for {{src13|4}} which expands and improves the toolset available to modders. I highly recommend checking it out if you're modding for Half-Life 2. I'm also one of the developers of {{ez2|4}} and have made contributions to many other mods.
I'm the original developer of {{mb|4}}, a base mod for {{src13|4}} which expands and improves the toolset available to modders. I highly recommend checking it out if you're modding for Half-Life 2. I'm also one of the developers of {{ez2|4}} and have made contributions to many other mods.


You can find most of my programming work on [https://github.com/Blixibon GitHub]. I have a few miscellaneous Source-related utilities available there as well.
== Miscellaneous Projects ==
 
Beyond Mapbase, I've created a few other miscellaneous Source-related projects intended for use by the modding community, most of which are available on [https://github.com/Blixibon my GitHub page].
 
* '''[https://github.com/Blixibon/css_weapons_in_hl2 CS:S Weapons in HL2]''' — A recreation of every {{css|4.1}} weapon except the knife and the C4 in Half-Life 2, complete with new ammo types.
 
* '''[https://github.com/Blixibon/PaintDotNET-SourceEngineRAW Paint.NET Source Engine RAW plugin]''' — Allows Paint.NET to import and export {{code|.raw}} files for use in [[Color Correction]]. By importing and then pasting a blank/off {{code|.raw}} file on top of a screenshot of your map, you can use Paint.NET's image adjustment tools to adjust the color lookup table alongside your screenshot, and then save those adjustments directly to a {{code|.raw}} file. This trick was originally conceived for use in Photoshop, and I created this plugin as a way of doing the same trick in Paint.NET.
 
{{todo|Link this on the [[Paint.NET]] article at some point?}}
 
* '''[https://github.com/Blixibon/source-2013-expanded-steam Expanded Steam]''' — An integration of the modern [[Steamworks]] API in Source SDK Base 2013 Singleplayer, providing access to modern Steam features. It also has its own integration of Steam Deck and Steam Input support, complete with button icons being displayed on HUD hints. This is the integration used in Entropy : Zero 2.
 
* '''[https://github.com/Blixibon/bodygrouped_hl2_characters Bodygrouped HL2 Characters]''' — Various Half-Life 2 character models separated into bodygroups, allowing body parts to be interchangeable.
 
* '''[https://github.com/map-labs-source/SourceMapSeriesModCreator Source Map Series Mod Creator]''' — Also known as the Map Labs Mod Creator. This was created to ease the build packaging process for [https://www.moddb.com/mods/map-labs Map Labs], an anthology of mapping competitions. It can theoretically be used for any mapping competition or series of maps.
 
* '''[https://github.com/entropy-zero/QuickVCD/blob/main/QuickRR.py QuickRR]''' — A Python script intended to help create responses from spreadsheets. This was part of a larger "QuickVCD" system developed for Entropy : Zero 2 which can be found on that repo.


== Contributions ==
== Contributions ==

Revision as of 18:23, 22 June 2024

Ml10 spacetime captain0012.jpg

I'm a Half-Life 2 Half-Life 2 modder experienced with a variety of trades within Source 2013 Source SDK Base 2013. I mainly focus on mapping, programming, and choreography. I make mods, help with mods, and make mods that other mods can use.

I'm the original developer of Mapbase Mapbase, a base mod for Source 2013 Source 2013 which expands and improves the toolset available to modders. I highly recommend checking it out if you're modding for Half-Life 2. I'm also one of the developers of Entropy : Zero 2 Entropy : Zero 2 and have made contributions to many other mods.

Miscellaneous Projects

Beyond Mapbase, I've created a few other miscellaneous Source-related projects intended for use by the modding community, most of which are available on my GitHub page.

  • Paint.NET Source Engine RAW plugin — Allows Paint.NET to import and export .raw files for use in Color Correction. By importing and then pasting a blank/off .raw file on top of a screenshot of your map, you can use Paint.NET's image adjustment tools to adjust the color lookup table alongside your screenshot, and then save those adjustments directly to a .raw file. This trick was originally conceived for use in Photoshop, and I created this plugin as a way of doing the same trick in Paint.NET.
Todo: Link this on the Paint.NET article at some point?
  • Expanded Steam — An integration of the modern Steamworks API in Source SDK Base 2013 Singleplayer, providing access to modern Steam features. It also has its own integration of Steam Deck and Steam Input support, complete with button icons being displayed on HUD hints. This is the integration used in Entropy : Zero 2.
  • Bodygrouped HL2 Characters — Various Half-Life 2 character models separated into bodygroups, allowing body parts to be interchangeable.
  • Source Map Series Mod Creator — Also known as the Map Labs Mod Creator. This was created to ease the build packaging process for Map Labs, an anthology of mapping competitions. It can theoretically be used for any mapping competition or series of maps.
  • QuickRR — A Python script intended to help create responses from spreadsheets. This was part of a larger "QuickVCD" system developed for Entropy : Zero 2 which can be found on that repo.

Contributions

Most of my activity on the VDC occurred in between 2017 and 2021. I mainly focused on improving the documentation of obscure or highly specialized subjects which I had taught myself to use. I also assisted in documenting various bugs, fixes, and workarounds.

The articles listed below only include articles I thought were notable enough to mention. You can find all of my contributions here. Note that some of my past work has been deprecated or replaced, and the quality of my older edits may vary.

Articles created

Stubs filled

Articles contributed heavily to

Contact

Aside from my talk page here on the VDC, and my aforementioned GitHub page, you can also find me in a few other places:

Steam icon.png

This user can be found on Steam.

Moddb icon.png

This user can be found on ModDB.

YouTube icon.png

This user can be found over at YouTube.

Hl2 icon.png

This user can be found on LambdaGeneration.

Icon-gamebanana.png

This user can be found over at GameBanana.