Prop physics respawnable: Difference between revisions
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Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in
)
Workaround:Use a point_template to spawn a regular prop_physics each time it breaks. [todo tested in ?]
Note:All other keyvalues / inputs / outputs are identical to prop_physics
SirYodaJedi (talk | contribs) mNo edit summary |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{CD|CPhysicsPropRespawnable|file1=props.cpp}} | {{CD|CPhysicsPropRespawnable|file1=props.cpp}} | ||
{{this is a|name=prop_physics_respawnable | {{this is a|point entity|name=prop_physics_respawnable}} This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. | ||
{{bug|1=Breaking this entity using a {{ent|trigger_hurt}} will [https://youtube.com/watch?v=aguKEsHkM0Q crash the game] for all clients! {{jb3|in|addtext-front=''Fixed''{{nbsp}}}} | {{bug|1=Breaking this entity using a {{ent|trigger_hurt}} will [https://youtube.com/watch?v=aguKEsHkM0Q crash the game] for all clients! {{jb3|in|addtext-front=''Fixed''{{nbsp}}}} |
Revision as of 17:14, 17 May 2024
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CPhysicsPropRespawnable |
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prop_physics_respawnable
is a point entity available in all Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.



Keyvalues
- Respawn time (RespawnTime) <integer>
- Amount in seconds this prop will respawn after it breaks.
