This article's documentation is for anything that uses the Source engine. Click here for more information.

Info landmark: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 10: Line 10:
}}
}}
{{CD|CPointEntity|file1=subs.cpp}}
{{CD|CPointEntity|file1=subs.cpp}}
{{This is a|name=info_landmark|e0}} It acts as a landmark for [[Level Transitions]] or [[trigger_teleport|teleports]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
{{this is a|point entity|name=info_landmark}} It acts as a landmark for [[Level Transitions]] or [[trigger_teleport|teleports]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.


==Keyvalues==
==Keyvalues==

Revision as of 17:02, 17 May 2024

English (en)Translate (Translate)
info_landmark
Info landmark.png
TypePoint entity
EngineSource Source
AvailabilityIn all games
 
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

info_landmark is a point entity available in all Source Source games. It acts as a landmark for Level Transitions or teleports. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also