Func tankphyscannister: Difference between revisions
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Note:In
Black Mesa you'll need to change mass for the models of the canisters to allow player pick up canisters.
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{{lang|Func tankphyscannister}}{{this is a| | {{lang|Func tankphyscannister}}{{this is a|brush entity|game1=Portal|game2=Portal 2|game3=Black Mesa|name=func_tankphyscannister|game=Half-Life 2}} It sets off a {{ent|physics_cannister}} within a specified trigger volume. | ||
{{note|In {{bms|4}} you'll need to change mass for the models of the canisters to allow player pick up canisters.}} | {{note|In {{bms|4}} you'll need to change mass for the models of the canisters to allow player pick up canisters.}} | ||
Revision as of 16:59, 17 May 2024


func_tankphyscannister
is a brush entity available in Half-Life 2,
Portal,
Portal 2, and
Black Mesa. It sets off a physics_cannister within a specified trigger volume.


Flags
|
Keyvalues
- Barrel Volume (barrel_volume) ([todo internal name (i)]) <targetname>
- Name of a trigger the specifies the volume in which cannisters must be placed.
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This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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