Template:Goldsrc branches: Difference between revisions
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SirYodaJedi (talk | contribs) m (since there isn't a docs page, the table should not be includeonly) |
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{{draft}}{{stub}} | |||
<onlyinclude | Displays this table: | ||
<onlyinclude>{| class="wikitable" | |||
|- | |- | ||
! Year !! | ! Year !! Version !! Company !! Features !! Base !! Notes | ||
|- | |- | ||
| 1998 {{clarify}}|| '''v1.0.x.x/SDK v1''' || {{valve|4|nt=1}} || Per-texture palettes, Coloured lighting || '''Quake (id Tech 2)''' ||v30 .bsp, v10 .mdl | | 1998 {{clarify}}|| '''v1.0.x.x/SDK v1''' || {{valve|4|nt=1}} || Per-texture palettes, Coloured lighting || '''Quake (id Tech 2)''' ||v30 .bsp, v10 .mdl | ||
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| 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||{{gs|4}} || Compressed model textures || '''v1.1.x.x/SDK v2.0''' || v30 .bsp, v11 .mdl | | 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||{{gs|4}} || Compressed model textures || '''v1.1.x.x/SDK v2.0''' || v30 .bsp, v11 .mdl | ||
|- | |- | ||
| 2002 || [[James Bond 007: Nightfire engine branch| | | 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] || {{gs|4}} || DirectX 8 renderer || '''v1.1.x.x/SDK v2.0''' (For PC)<br>Modified Id Tech 3 (For consoles) || v42 .bsp, v14 .mdl | ||
|- | |- | ||
| 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]] || v40 .bs2, v10 .dol | | 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]] || v40 .bs2, v10 .dol | ||
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| 2003 || '''Steam''' || {{valve|4|nt=1}} || VGUI2 || '''v1.1.x.x/SDK v2.0''' || v30 .bsp, v10 .mdl | | 2003 || '''Steam''' || {{valve|4|nt=1}} || VGUI2 || '''v1.1.x.x/SDK v2.0''' || v30 .bsp, v10 .mdl | ||
|- | |- | ||
| 2004 || [[Counter-Strike: Condition Zero engine branch]] || {{valve|4}}<br>{{trs|4}}<br>{{gs|4}}<br>{{ri|4}} || [[Bot|Player Bots]]<br>[[Detail textures (GoldSrc)| | | 2004 || [[Counter-Strike: Condition Zero engine branch]] || {{valve|4}}<br>{{trs|4}}<br>{{gs|4}}<br>{{ri|4}} || [[Bot|Player Bots]]<br>[[Detail textures (GoldSrc)|Detail textures]] || '''v1.1.x.x/SDK v2.0'''{{confirm}} || v30 .bsp, v10 .mdl {{confirm}} | ||
|- | |- | ||
| 2007{{clarify}} || {{parhlsdkfork|4}} || [[Paranoia Team]] || New OpenGL Renderer || [[Counter-Strike: Condition Zero engine branch]] || v30 .bsp, v10 .mdl {{confirm}} | | 2007{{clarify}} || {{parhlsdkfork|4}} || [[Paranoia Team]] || New OpenGL Renderer || [[Counter-Strike: Condition Zero engine branch]] || v30 .bsp, v10 .mdl {{confirm}} | ||
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|- | |- | ||
| 2023 || '''[[GoldSrc (25th anniversary) | 25th anniversary]] (SDK 2.5)''' || {{valve|4|nt=1}} || Shaders || ''' [[ GoldSrc (SteamPipe) | 2013 SteamPipe]] ''' || v30 .bsp, v10 .mdl | | 2023 || '''[[GoldSrc (25th anniversary) | 25th anniversary]] (SDK 2.5)''' || {{valve|4|nt=1}} || Shaders || ''' [[ GoldSrc (SteamPipe) | 2013 SteamPipe]] ''' || v30 .bsp, v10 .mdl | ||
|} | |}</onlyinclude> |
Revision as of 15:30, 27 April 2024

This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Displays this table:
Year | Version | Company | Features | Base | Notes |
---|---|---|---|---|---|
1998 [Clarify] | v1.0.x.x/SDK v1 | ![]() |
Per-texture palettes, Coloured lighting | Quake (id Tech 2) | v30 .bsp, v10 .mdl |
1998[Clarify] | v1.1.x.x/SDK v2.0 | ![]() |
VGUI | v1.0.x.x/SDK v1 | v30 .bsp, v10 .mdl |
2001 (leak)[Clarify] | Dreamcast | ![]() |
Compressed model textures | v1.1.x.x/SDK v2.0 | v30 .bsp, v11 .mdl |
2002 | 007 Nightfire | ![]() |
DirectX 8 renderer | v1.1.x.x/SDK v2.0 (For PC) Modified Id Tech 3 (For consoles) |
v42 .bsp, v14 .mdl |
2003 | PlayStation 2 | ![]() |
LOD models | Dreamcast | v40 .bs2, v10 .dol |
2003 | Xbox | ![]() |
Improved lighting | Counter-Strike: Condition Zero engine branch earlier version | v30 .bsp, v11 .mdl, .sxwad format instead of wad |
2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support |
v1.1.x.x/SDK v2.0![]() Counter-Strike: Condition Zero engine branch (ver.2) |
v30 .bsp, v10 .mdl [confirm] |
2003 | Steam | ![]() |
VGUI2 | v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl |
2004 | Counter-Strike: Condition Zero engine branch | ![]() ![]() ![]() ![]() |
Player Bots Detail textures |
v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl [confirm] |
2007[Clarify] | ![]() |
Paranoia Team | New OpenGL Renderer | Counter-Strike: Condition Zero engine branch | v30 .bsp, v10 .mdl [confirm] |
2013 | ![]() |
Team Psykskallar | Improved paranoia's OpenGL Renderer | ![]() |
v30 .bsp, v10 .mdl [confirm] |
2013 | 2013 SteamPipe (SDK 2.4) | ![]() |
Linux and Mac support | Steam | v30 .bsp, v10 .mdl |
2016 | ![]() |
Sven Co-op Team | Extended engine limits | 2013 SteamPipe | v30 .bsp, v10 .mdl |
2023 | 25th anniversary (SDK 2.5) | ![]() |
Shaders | 2013 SteamPipe | v30 .bsp, v10 .mdl |