Counter-Strike (Xbox) engine branch: Difference between revisions

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{{cleanup}}{{draft}}{{stub}}
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[[Counter-Strike (Xbox) engine branch]] was made by {{ri|4}} using licenced code and is base off a earlier version of [[Counter-Strike: Condition Zero engine branch]] that was a base on earlier {{cs|4}} (v1.1.x.x/SDK v2.0) adds Improved lightings.
[[Counter-Strike (Xbox) engine branch]] was made by {{ri|4}} using licenced code, based on a earlier version of [[Counter-Strike: Condition Zero engine branch]].
[[File:Counter-Strike_%28Xbox%29_-_Screenshot_3.png|thumbnail|Shows Dynamic iris simulation in {{csXbox|4}}.]]
[[File:Counter-Strike_%28Xbox%29_-_Screenshot_3.png|thumbnail|Shows Dynamic iris simulation in {{csXbox|4}}.]]
[[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]]
[[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]]

Revision as of 07:13, 26 April 2024

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Counter-Strike (Xbox) engine branch was made by Ritual Entertainment Ritual Entertainment using licenced code, based on a earlier version of Counter-Strike: Condition Zero engine branch.

Shows Dynamic iris simulation in Counter-Strike (Xbox) Counter-Strike (Xbox).
Screenshot in-game of Counter-Strike (Xbox) Counter-Strike (Xbox).

Features

Availability


External links