Prop physics respawnable: Difference between revisions
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Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in
)
Workaround:Use a point_template to spawn a regular prop_physics each time it breaks. [todo tested in ?]
Note:All other keyvalues / inputs / outputs are identical to prop_physics
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{{bug|1=Breaking this entity using a {{ent|trigger_hurt}} will [https://youtube.com/watch?v=aguKEsHkM0Q crash the game] for all clients! {{jb3|in|addtext-front=''Fixed''{{nbsp}}}} | {{bug|1=Breaking this entity using a {{ent|trigger_hurt}} will [https://youtube.com/watch?v=aguKEsHkM0Q crash the game] for all clients! {{jb3|in|addtext-front=''Fixed''{{nbsp}}}} | ||
{{workaround|Use a {{ent|point_template}} to spawn a regular {{ent| | {{workaround|Use a {{ent|point_template}} to spawn a regular {{ent|prop_physics}} each time it breaks.}} }} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 19:49, 23 April 2024
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CPhysicsPropRespawnable |
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prop_physics_respawnable
is an e0 available in all Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.



Keyvalues
- Respawn time (RespawnTime) <integer>
- Amount in seconds this prop will respawn after it breaks.
