Func breakable (GoldSrc): Difference between revisions
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{{Hl1 kv renderfields}} | {{Hl1 kv renderfields}} | ||
{{Hl1 kv zhlt}} | {{Hl1 kv zhlt}} | ||
{{KV|Minimum light level| | {{KV|Minimum light level|intn=_minlight|string|}} | ||
== Flags == | == Flags == |
Revision as of 09:57, 23 April 2024


func_breakable
is an e2 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0.
Key Values
See {{Hl1 kv breakable}} page history.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Minimum light level (_minlight) <normal>
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- Minimum light level (_minlight) <string>
Flags
- Only Trigger : [1]
- Touch : [2]
- Pressure : [4]
- Instant Crowbar : [256]