Prop physics respawnable: Difference between revisions
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Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! [todo tested in ?]
Note:All other keyvalues / inputs / outputs are identical to prop_physics
m (Manually updating the last pages using Point ent) |
(-added class hierarchy, cleanup) |
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{{CD|CPhysicsPropRespawnable|file1=props.cpp}} | |||
{{this is a|name=prop_physics_respawnable|e0}} This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. | {{this is a|name=prop_physics_respawnable|e0}} This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV|Respawn time | {{KV|Respawn time|intn=RespawnTime|int|Amount in seconds this prop will respawn after it breaks.}} | ||
{{ | {{note|All other keyvalues / inputs / outputs are identical to [[prop_physics]]}} | ||
== | == See also == | ||
{{ | * {{ent|prop_data}} | ||
* [[Prop Types Overview]] | |||
** {{ent|prop_physics}} | |||
** {{ent|prop_physics_multiplayer}} | |||
{{ | ** {{ent|prop_physics_override}} | ||
{{ | ** {{ent|prop_sphere}} | ||
{{ | ** {{ent|prop_dynamic}} | ||
{{ | ** {{ent|prop_static}} | ||
{{ | ** {{ent|prop_ragdoll}} | ||
{{ | |||
{{ | |||
[[Category:Physics]] | [[Category:Physics]] |
Revision as of 00:52, 20 March 2024
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CPhysicsPropRespawnable |
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prop_physics_respawnable
is an e0 available in all Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.

Keyvalues
- Respawn time (RespawnTime) <integer>
- Amount in seconds this prop will respawn after it breaks.
