Visibility hint: Difference between revisions
Jump to navigation
Jump to search
Warning:
No edit summary |
Jay Stelly (talk | contribs) |
||
Line 16: | Line 16: | ||
:*6: Z-axis split | :*6: Z-axis split | ||
{{KV|Hint Type|choices}} (CS2 Version) | |||
:*0: Use High Resolution (8 unit grid) (default) | |||
:*1: Use Normal Resolution (16 unit grid) | |||
:*2: Use Medium Resolution (32 unit grid) | |||
:*3: Use Low Resolution (64 unit grid) | |||
:*8: Use Lower Resolution (64 unit grid, fewer initial clusters) | |||
:*9: Use Lowest Resolution (256 unit grid, fewest initial clusters) | |||
:*4: X-axis split | |||
:*5: Y-axis split | |||
:*6: Z-axis split | |||
{{KV Source 2 Transform}} | {{KV Source 2 Transform}} |
Revision as of 15:33, 4 March 2024
visibility_hint
is a point entity available in SteamVR Home,
Half-Life: Alyx, and
Counter-Strike 2.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{source2}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is a point entity which is used to define visibility grid properties.
Entity description
The visibility hint ostensibly affects visibility inside its bounds via the use of a voxel grid of variable resolution.
- Todo: Test the use of this entity for its behavior.
Properties
- Box Mins ([todo internal name (i)]) <coordinates>
- The minimum bounds for the volume, can be dragged out in the 3d view or entered manually.
- Box Maxs ([todo internal name (i)]) <coordinates>
- The maximumbounds for the volume, can be dragged out in the 3d view or entered manually.
- Hint Type ([todo internal name (i)]) <choices>
-
- 0: Use Low Resolution (64 unit grid) (default)
- 3: Use High Resolution
- 6: Z-axis split
- Hint Type ([todo internal name (i)]) <choices>
- (CS2 Version)
- 0: Use High Resolution (8 unit grid) (default)
- 1: Use Normal Resolution (16 unit grid)
- 2: Use Medium Resolution (32 unit grid)
- 3: Use Low Resolution (64 unit grid)
- 8: Use Lower Resolution (64 unit grid, fewer initial clusters)
- 9: Use Lowest Resolution (256 unit grid, fewest initial clusters)
- 4: X-axis split
- 5: Y-axis split
- 6: Z-axis split
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
See also
Categories:
- Point entities
- Non-internal SteamVR Home entities
- SteamVR Home entities
- SteamVR Home point entities
- Non-internal Half-Life: Alyx entities
- Half-Life: Alyx entities
- Half-Life: Alyx point entities
- Non-internal Counter-Strike 2 entities
- Counter-Strike 2 entities
- Counter-Strike 2 point entities
- Non-internal Source2 base entities
- Source2 base entities
- Source2 base point entities
- This is a template errors
- Half-Life: Alyx Entities