Func tanklaser: Difference between revisions
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Note:If no env_laser used - entity will self remove on spawn with
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m (func_tanklaser(GoldSrc) available) |
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{{tabs|func_tanklaser|goldsrc=1|source=1|main=source}} | |||
{{lang|Func tanklaser}}[[File:Func tanklaser.png|400px|thumb|right]] | {{lang|Func tanklaser}}[[File:Func tanklaser.png|400px|thumb|right]] | ||
{{this is a|e2|game1=Portal|game2=Portal 2|game3=Counter-Strike: Global Offensive|game4=Black Mesa|name=func_tanklaser|game=Half-Life 2}} It functions as a laser turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. | {{this is a|e2|game1=Portal|game2=Portal 2|game3=Counter-Strike: Global Offensive|game4=Black Mesa|name=func_tanklaser|game=Half-Life 2}} It functions as a laser turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. |
Revision as of 06:05, 12 February 2024


func_tanklaser
is an e2 available in Half-Life 2,
Portal,
Portal 2,
Counter-Strike: Global Offensive, and
Black Mesa. It functions as a laser turret. Does not function quite the same as other func_tank-based entities. Use func_tankpulselaser for controllable turrets.

Laser tank with no env_laser!
error massege in the console.Flags
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Keyvalues
- env_laser Entity (laserentity) ([todo internal name (i)]) <targetname>
- An env_laser, used for defining properties of the laser that emits from the gun. The location of this entity will not matter.
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Please use {{Brush rendering note}} instead.
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Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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